# statue: the Ray Dream procedural materials of Decor/palais/statue.rds; generated by procedural_materials.py
material rd_000000
surface 0.5000 0.5000 0.0000 0.0000 0.0000 0.0000
material rd_f6f6f6
surface 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000
material rd_f7f700
surface 0.5000 0.5000 0.0000 0.0000 0.0000 0.0000
material rd_f7f7f7
surface 0.5000 0.5000 0.0000 0.0000 0.0000 0.0000
