_physics_compute_new                           J  910  int<->x87 moves   5 (int moved 2)
_physics_update_old                            J 1621  int<->x87 moves  23 (int moved 14)
_decal_new_from_collision                      J 1796  int<->x87 moves  25 (int moved 6)
_actor_move_vector_avoidance                   J 1212  int<->x87 moves   4 (int moved 0)
_actor_move_update                             J  888  int<->x87 moves   5 (int moved 2)
_weather_particle_system_render                J  530  int<->x87 moves   6 (int moved 4)
_crosshairs_draw                               J  704  int<->x87 moves   1 (int moved 1)
_render_weapon_hud                             J  871  int<->x87 moves   2 (int moved 2)
_flag_update                                   J  390  int<->x87 moves   1 (int moved 1)
_convex_polygon2d_clip_to_plane                J  357  int<->x87 moves   4 (int moved 0)
_convex_polygon3d_clip_to_plane                J  406  int<->x87 moves   5 (int moved 4)
_render_camera_build_frustum                   J 1080  int<->x87 moves  15 (int moved 7)
_player_effect_get_camera_effect_matrix        J  390  int<->x87 moves   4 (int moved 1)
_area_of_effect_cause_damage_to_object         J  439  int<->x87 moves   2 (int moved 1)
_observer_update_positions                     J  471  int<->x87 moves   0 (int moved 0)
_sphere_intersects_cluster_portal              J  182  int<->x87 moves   3 (int moved 2)
_rasterizer_sun_glow_draw                      J  674  int<->x87 moves   8 (int moved 2)
_rasterizer_model_draw_environment_shader      J  832  int<->x87 moves   1 (int moved 0)
__rasterizer_model_draw                        J 1458  int<->x87 moves   9 (int moved 3)
_rasterizer_environment_specular_spot_light_begin J  248  int<->x87 moves   3 (int moved 1)
__rasterizer_environment_fog_screen_begin      J 1085  int<->x87 moves  21 (int moved 11)
_render_motion_sensor                          J  235  int<->x87 moves   4 (int moved 1)
_motion_sensor_update                          J  360  int<->x87 moves   0 (int moved 0)
_action_charge_perform                         J  982  int<->x87 moves  12 (int moved 5)
_bsp3d_test_pill_recursive                     J  557  int<->x87 moves  10 (int moved 6)
_widget_instance_render_recursive              J  254  int<->x87 moves   0 (int moved 0)
_draw_bitmap_in_rect                           J  321  int<->x87 moves   3 (int moved 1)
_player_teleport_internal                      J  428  int<->x87 moves   2 (int moved 0)
_ai_communication_event                        J 2353  int<->x87 moves   3 (int moved 2)
_actor_look_update                             J 1439  int<->x87 moves   3 (int moved 3)
_collision_move_point                          J 1426  int<->x87 moves   2 (int moved 1)
