EXACT       256  _actor_aim_jump
EXACT       976  _actor_destination_update
EXACT       464  _actor_get_stopping_distances
EXACT        64  _actor_move_animation_busy
EXACT       128  _actor_move_animation_impulse
EXACT       576  _actor_move_avoidance_setup
EXACT       640  _actor_move_calculate_controlled_by_aiming
EXACT       720  _actor_move_calculate_free
EXACT      2752  _actor_move_calculate_movement
EXACT       144  _actor_move_force_stop
EXACT       320  _actor_move_get_avoidance_direction
EXACT       144  _actor_move_halt
EXACT       128  _actor_move_halt_at_firing_position
EXACT       336  _actor_move_initialize
EXACT        48  _actor_move_keep_moving_past_destination
residual    752  _actor_move_test_avoidance_vector  [size 544!=752, relocs 17!=16, sha]
EXACT       176  _actor_move_to_firing_position
EXACT       176  _actor_move_to_move_position
EXACT       304  _actor_move_to_point
EXACT       240  _actor_move_to_prop
EXACT       144  _actor_move_transform_avoidance_vector
EXACT       416  _actor_move_try_evasion_direction
EXACT       592  _actor_move_try_evasion_vector
residual   3136  _actor_move_update  [sha]
residual   4144  _actor_move_vector_avoidance  [size 4128!=4144, sha]
EXACT       240  _actor_move_vector_avoidance_find_direction
EXACT       272  _actor_path_3d_available
EXACT        64  _actor_path_at_destination
EXACT        48  _actor_path_clear
EXACT        64  _actor_path_get_destination_firing_position_index
EXACT        32  _actor_path_has_path
EXACT       192  _actor_path_input_new
residual   1440  _actor_path_refresh  [sha]
EXACT       144  _actor_test_destination
EXACT        16  _arccosine
EXACT        64  _midpoint3d
== exact 32  residual 4  unwritten 0  (of 36 listed)
