# HCEX.pdb (DIA2Dump -f) file list of compiland build/x360/SHIP/halo/game_engine.obj: the complete 2011 include closure of game_engine.c (141 files, d:/projects/code/hcex/sources/ prefix stripped). X-class corroboration only (a later build).
ai\actor_definitions.h
ai\ai.h
ai\ai_communication.h
ai\ai_constants.h
ai\ai_scenario_definitions.h
ai\path.h
bitmaps\bitmap_drawing.h
bitmaps\bitmap_group.h
bitmaps\bitmaps.h
bungie_net\common\message_header.h
bungie_net\network\transport.h
cache\cache_files.h
cseries\cseries.h
cseries\cseries_windows.h
cseries\errors.h
cseries\headers.h
cseries\platform.h
cseries\progress.h
dialogs\edit_text.h
editor\editor_stubs.h
effects\player_effects.h
game\action_queue.h
game\aim_assist.h
game\cheats.h
game\game.h
game\game_engine.c
game\game_engine.h
game\game_engine_list.h
game\game_globals.h
game\player_vibrate.h
game\players.h
game\position_queue.h
game\simple_circular_queue.h
game\vehicle_update_queue.h
gamespy\gamespy_cdkey.h
halo_defines.h
input\input.h
input\input_abstraction.h
input\input_windows.h
interface\event_manager.h
interface\hud.h
interface\hud_chat.h
interface\hud_definitions.h
interface\hud_messaging.h
interface\interface.h
interface\map_list.h
interface\meter_definitions.h
interface\multiplayer_game_strings.h
interface\player_ui.h
interface\terminal.h
interface\ui_gamespy_screen.h
interface\ui_widget.h
interface\ui_widget_group.h
items\equipment.h
items\equipment_definitions.h
items\item_definitions.h
items\items.h
items\weapon_definitions.h
items\weapon_interface_definitions.h
items\weapons.h
main\code_timer.h
main\console.h
main\main.h
math\geometry.h
math\integer_math.h
math\periodic_functions.h
math\real_math.h
memory\array.h
memory\bitstream.h
memory\byte_swapping.h
memory\circular_queue.h
memory\crc.h
memory\data.h
memory\data_encoding.h
memory\data_packets.h
memory\hashtable.h
memory\lra_cache.h
memory\lrar_cache.h
memory\lru_cache.h
memory\sl_list.h
memory\texture_page.h
models\model_animation_definitions.h
models\model_definitions.h
models\models.h
networking\message_delta_default_fields.h
networking\message_delta_default_headers.h
networking\message_delta_definitions.h
networking\message_delta_messages.h
networking\message_delta_processor.h
networking\network_client_manager.h
networking\network_game_globals.h
networking\network_game_manager.h
networking\network_messages.h
networking\network_server_manager.h
networking\network_server_message_handler.h
networking\network_sv_func.h
networking\player_update_server.h
objects\damage.h
objects\damage_effect_definitions.h
objects\damage_resistances.h
objects\index_resolution.h
objects\object_definitions.h
objects\object_types.h
objects\objects.h
physics\breakable_surfaces.h
physics\bsp2d.h
physics\bsp3d.h
physics\collision_bsp.h
physics\collision_bsp_definitions.h
physics\collision_features.h
physics\collision_usage.h
physics\collisions.h
physics\physics_variables.h
rasterizer\rasterizer.h
rasterizer\rasterizer_console_vars.h
rasterizer\rasterizer_geometry.h
render\render.h
render\render_cameras.h
saved games\player_profile.h
saved games\playlist_profile.h
saved games\saved_game_files.h
scenario\scenario.h
scenario\scenario_definitions.h
shaders\shader_definitions.h
sound\sound_classes.h
structures\cluster_partitions.h
structures\leaf_map.h
structures\structure_bsp_definitions.h
tag_files\files.h
tag_files\tag_files.h
tag_files\tag_groups.h
text\draw_string.h
text\font_group.h
text\text_group.h
text\unicode.h
units\biped_definitions.h
units\bipeds.h
units\unit_definitions.h
units\units.h
units\vehicle_definitions.h
units\vehicles.h
