# PW64_INPUT_SCRIPT: title -> sky diving bonus game (crafted save, tmp/cannon.eep).
# Route: title -> FILE_MENU -> VEHICLE_CLASS_SELECT (3 stick-rights onto the
# bonus page, 2 stick-ups to row 1 = sky diving) -> PILOT_SELECT -> TEST_OVERVIEW
# -> TEST_DETAILS ("TEST 1 Sky Dive", Start highlighted) -> TEST_SETUP (shared
# double-clear + levelLoad, game.c gameUpdateStateTestSetup) -> TEST_UPDATE
# freefall with the rings HUD (hud.c HUD_RENDER_SKYDIVING).
# Needs the crafted EEP (all medal points earned -> Extra Games unlocked):
#   PW64_EEP=tmp/cannon.eep
# Bonus pages read the ANALOG STICK only (level_select.c func_8030EA54:
# |stick|>0.75, one press per deflection). Bonus-page row -> vehicle:
# veh = row + 3 (row 0 cannonball, 1 sky diving, 2 J. Hopper).
# Format: <retrace|+delta> [A B Z START L R CU CD CL CR DU DD DL DR] [stick X,Y]
1100 A            # title (menu up ~1000): Start game
+6
1200 A            # file select: File 1
+6
1310 stick 80,0   # tap right 1: hang glider -> rocket belt
1330 stick 0,0
1380 stick 80,0   # tap right 2: rocket belt -> gyrocopter
1400 stick 0,0
1430 stick 80,0   # tap right 3: gyrocopter -> bonus page
1450 stick 0,0
1470 stick 0,-80  # tap up 1: row 0 = cannonball
1490 stick 0,0
1520 stick 0,-80  # tap up 2: row 1 = sky diving
1540 stick 0,0
1610 A            # select sky diving -> pilot select
+6
1770 A            # pilot select: Lark -> test overview
+6
1910 A            # test overview -> test details
+6
2050 A            # test details: Start -> test setup -> skydivingLoadLevel
+6
