# PW64_INPUT_SCRIPT: title -> Beginner Rocket Belt test 1 -> fly (fresh save).
# Copy of fly_hang_glider.txt. NOTE: the vehicle&class menu reads the ANALOG
# STICK only (level_select.c func_8030EA54: |stick|>0.75 moves the cursor;
# D-pad is ignored). One stick-right tap -> Rocket Belt; stick must return to
# center for >=1 frame before the next move (repeat-block flag).
# Format: <retrace|+delta> [A B Z START L R CU CD CL CR DU DD DL DR] [stick X,Y]
1100 A      # title menu (up at ~1000): Start game
+6
1200 A      # file select: first file
+6
1310 stick 80,0   # vehicle & class: tap right -> Rocket Belt
1330 stick 0,0    # back to center (clears repeat-block)
1380 A      # Beginner / Rocket Belt -> pilot select
+6
1480 A      # pilot select: Lark
+6
1580 A      # class summary -> test briefing
+6
1680 A      # briefing: Start
+6
# NOTE: rocket belt thrust = A (hold). Z alone fires the flame VFX in place
# and burns fuel but produces no thrust, so it never lifts.
# Test 1 flies over the sea; hold A throughout the scripted banks.
1830 A stick -60,0   # bank left
1950 A               # level out
2030 A stick 0,-50   # nose up (pull back)
2100 A
2180 A stick 60,0    # bank right
2330 A
2430 A stick 0,50    # nose down
2500 A
