# Extracted disc contents and any alternate local asset directories.
/FH1/
/fh1/
/assets/
/game/
/games/
/roms/

# Proprietary executable images, title updates, disc images, and decrypted dumps.
*.[xX][eE][xX]
*.[xX][eE][xX][pP]
*.[xX][eE][xX][eE]
*.[iI][sS][oO]
*.[xX][cC][iI]
*.[pP][iI][rR]
*.xex.bin
*.xex.pe
*.bin
*.zip
*.dat
*.fsb
*.fev
*.xds
*.xpr
*.wmv
*.slt
*.bik
*.xma
*.xwb
*.bnk
*.[fF][xX][oO][bB][jJ]

# Native builds also contain translated game instructions.
*.exe
*.dll
*.dylib
*.so
*.a
*.lib
*.o
*.obj
*.trace/
*.tracy
*.atrc
*.gputrace/
*.dSYM/
*.pdb
*.metallib
*.spv
*.spv.*
*.ucode.*

# Generated C++ and headers may be published under the project's source policy.
# Keep analysis metadata, stamps, dumps, and other generated artifacts local.
/generated/**
!/generated/**/
!/generated/**/*.cpp
!/generated/**/*.h
!/generated/rexglue.cmake

# Downloaded dependencies, SDKs, builds, analysis images, logs, saves, and caches.
/.tools/
/third_party/
/out/
/build/
/logs/
/cache/
/saves/
*.log
*.dmp
*.core
core

# Local credentials and machine-specific settings.
.env
.env.*
!.env.example
.aws/
.codex/
.agents/
*.pem
*.key
*.p12
*.mobileprovision
CMakeUserPresets.json
.DS_Store
__pycache__/
*.py[cod]
.venv/
.idea/
.vscode/
