# M24 follow-up: what the game state does across a pause, on a working copy of the genuine swamp_60 save
# (entry swamp_60_human). After the level opening:
#   standing still:        pauses of 3 and 10 s
#   right stick held:      pauses of 3 and 10 s (camera turning; the stick stays held in the menu)
#   left stick held:       right with a pause of 3 s, back left with a pause of 10 s (short walks: the toxic
#                          water is a second's walk to the right)
#   control:               the same stick movements without a pause
# Every pause is left with A on Resume Game. No frames.
# Run: python tools/m24_resume_state.py run TAG ; python tools/m24_resume_state.py analyze TAG
log VIDEOS\ubi.bik result=00000000
log menumap\menumap.lvl result=00000000
wait 10
press 40
wait 12
axis 301 -32767
wait 0.3
axis 301 0
wait 2
press 44
wait 8
press 44
log swamp_60\swamp_60.lvl result=00000000 60
wait 45
press 40
wait 3
press 44
wait 5
press 40
wait 10
press 44
wait 5
axis 302 32767
wait 1
press 40
wait 3
press 44
wait 1
axis 302 0
wait 3
axis 302 -32767
wait 1
press 40
wait 10
press 44
wait 1
axis 302 0
wait 3
axis 300 32767
wait 0.5
press 40
wait 3
press 44
wait 0.4
axis 300 0
wait 3
axis 300 -32767
wait 0.5
press 40
wait 10
press 44
wait 0.4
axis 300 0
wait 3
axis 302 32767
wait 2
axis 302 0
wait 2
axis 300 32767
wait 0.7
axis 300 0
wait 2
axis 300 -32767
wait 0.7
axis 300 0
wait 6
