# Title -> main menu -> Achievements (fifth entry in the full-version menu) -> A. The title calls
# XamShowAchievementsUI; the runtime shows its local achievements dialog (D-044) and gives the title a neutral
# pad while it is open. Down is sent while the dialog is open (must not move the menu cursor), then B closes it.
# The same Achievements entry is then opened and closed a second time, and the run leaves through Exit Game
# (two entries further down): if the cursor had moved under the dialog, or the closing B had also reached the
# menu, the final A would not land on Exit Game and the run would not end with exit code 0.
log VIDEOS\ubi.bik result=00000000
log menumap\menumap.lvl result=00000000
scale
wait 10
press 40
wait 12
axis 301 -32767
wait 0.3
axis 301 0
wait 1.2
axis 301 -32767
wait 0.3
axis 301 0
wait 1.2
axis 301 -32767
wait 0.3
axis 301 0
wait 1.2
axis 301 -32767
wait 0.3
axis 301 0
wait 2
press 44
wait 3
axis 301 -32767
wait 0.3
axis 301 0
wait 1.2
axis 301 -32767
wait 0.3
axis 301 0
wait 1.2
press 42
wait 3
press 44
wait 3
press 42
wait 3
axis 301 -32767
wait 0.3
axis 301 0
wait 1.2
axis 301 -32767
wait 0.3
axis 301 0
wait 2
press 44
wait 3
axis 300 -32767
wait 0.3
axis 300 0
wait 1.5
press 44
exit 30
