# Build outputs
/build/
/build-*/
/out/
/.happypath/

# Recompiler output (derivative of copyrighted game code, regenerate locally)
/generated/

# Release packaging artifacts
release-stage/
*.zip

# Local PlayStation assets
/tomba/
/isos/
/saves/
*.bin
*.cue
*.iso
*.img
*.sub
*.ccd
*.mcd
*.mcr
*.pack

# Ghidra projects and local analysis databases
*.gpr
*.rep/

# Local editor/cache files
.vs/
.vscode/
*.user
*.log

# Local config files
bios.cfg
disc.cfg
rom.cfg

# Runtime artifacts from psx-runtime/psx-beetle launches
psx_crash.txt
psx_last_run_report.json
psx_screenshot.bmp
starvation_dump.jsonl

# Diagnostic dumps from debug-server probes (wtrace/fntrace/restore/cdrom/mdec/etc.)
# and ad-hoc screenshots. Root-level only so audit_notes/*.json stays tracked.
/*.json
/*.bmp
/*.bin
/*.png

# Python caches
__pycache__/

# Downloaded/extracted release toolchain (embedded python + tcc). Build
# artifact: fetched and verified by tools/package_release.ps1 on demand.
tools/_toolchain_cache/

# --- PSXRecomp setup-host (project studio) ---
/disc/
/bios/
/dist/
/owner-playtest/
/launch-temp/
jp/saves/
