MegaManX6Recomp - Mega Man X6, recompiled
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WHAT YOU NEED
  Your own Mega Man X6 (USA, SLUS-01395) disc image. A .cue + .bin pair is
  preferred; a bare .bin or .iso also works. The disc is NOT included.

  A PlayStation BIOS is NOT required. This package bundles the MIT-licensed
  OpenBIOS from PCSX-Redux (bios/openbios.bin, notice in bios/OpenBIOS.LICENSE).
  You may optionally select your own legally obtained SCPH1001.BIN instead.

FIRST RUN
  1. Launch the game. The launcher window opens.
  2. Set the Disc row to your Mega Man X6 image. The launcher verifies the
     ISO9660 header, region, and serial before accepting it.
  3. Optionally visit Mods for the bundled enhancements (widescreen, Skip
     FMVs, interpolated frame rate). They ship disabled; the default
     presentation is the authentic 4:3 one.
  4. Press Launch. Your choices are remembered for next time.

WHERE THINGS LIVE
  saves/     memory cards
  cache/     converted native code, grows as you play
  mods/      bundled and user-installed mod packages
  input.ini  controller mapping (yours after first launch)

  On Linux the AppImage seeds these into ~/.local/share/mmx6-runtime
  (override with MMX6_RECOMP_DATA_DIR).

PRIVACY NOTE
  overlay_captures.json and the cache folder contain code converted from
  YOUR disc. Do not redistribute them.

TROUBLESHOOTING
  Slow performance: lower Supersampling to 1 in the launcher.
  Controller not detected: check input.ini, or use the launcher's controller
  row to pick the device.

Native shards are freshly extracted from 56 original-disc code images.
See docs/AOT_OVERLAYS.md and AOT_CACHE_AUDIT.json for coverage and limits.
