# Unity
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
/[Mm]emoryCaptures/
*.csproj
*.sln
*.slnx
!/tools/**/*.csproj
!/tests/**/*.csproj
!/Mods.Examples/**/*.csproj
!/OpenAT.sln
*.pidb.meta
*.pdb.meta
*.mdb.meta
.vs/
.idea/
*.user
*.userprefs
sysinfo.txt
crashlytics-buildid.txt

# dotnet
bin/
obj/

# NEVER commit original game data. Imported/extracted copies live here.
/GameData/
/extracted/
*.gli
*.glj
*.smk
*.mcf
*.res
*.raw
*.RAW
*.pol
*.pln
*.lbm
*.mid
*.MID

# Local reference material (manual, decoded data). Never commit.
/docs/spec/local/

# Local agent state
/.claude/

# dotnet test output
TestResults/

__pycache__/
