Menu-state sampling on the final build
=======================================

Build:  exe=046acae0 rom=6204c11d
Run:    --turbo, 20,100 frames, no mouse menus
Input:  4,000-frame wait, Start at frame 401, then one RAM dump per 1,000 frames

Frame   RAM 0x0020  RAM 0x5FFB  RAM 0x6017
-----   ----------  ----------  ----------
 1000            0           0           0   (level still loading)
 2000            0         200           0   (gameplay active)
 3000            0         200           0
 4000            0         200           0
 5000            0         200           0
 6000            0         200           0
 7000            0         200           0
 8000            0         200           0
 9000            0         200           0
10000            0         200           0
11000            0         200           0
12000            0         200           0
13000            0         200           0
14000            0         200           0
15000            0         200           0
16000            0         200           0
17000            0         200           0
18000            0         200           0
19000            0         200           0
20000            0         200           0

0x5FFB is 200 in every gameplay sample, so felix_is_menu_screen() is false
and the widening/HUD presentation stays in gameplay mode for the whole run.
0x0020 is 0 throughout gameplay; it is \ only on the title menu.
