# Pictures the pipeline never upscales: 16-hex pixel hashes (sha1 of the decoded RGBA + size, first 16
# characters; tim2_export.py's name for a picture). No pixels are stored here, only the names.
#  - 9 pictures that are runtime water/lighting slots or the unused font16 pages, not art (2026-10-28);
#  - 4 pictures that stay noise after the decoder fixes (random index maps / palettes the game replaces at run time).
661be32aec176426
0bd4155c6e1934e1
4e048ad4bf384892
e22bda06fb8f92fe
433a6f954680c5b5
d31a00c225ff192a
cd8bd460102a4f3f
3d1015feb45da19f
9807dd6202d3884d
9a94e220b06f6795
57e87c628758bf07
6b7d72fc4ccb7fcb
5b4c41c09ad75232
