# Funções do SDK substituídas por implementações nativas (runtime/hle_*.c, runtime/sched.c).
# A versão recompilada continua disponível como f_<endereço>_orig.

# threads (runtime/sched.c)
__OSThreadInit
OSCreateThread
OSResumeThread
OSSuspendThread
OSSleepThread
OSWakeupThread
OSYieldThread
OSDisableScheduler
OSEnableScheduler
OSExitThread
OSCancelThread

# OS (runtime/hle_os.c)
OSReport
OSPanic
OSResetSystem
OSCreateAlarm
OSSetAlarm
OSSetPeriodicAlarm
OSCancelAlarm

# DVD (runtime/hle_dvd.c)
DVDInit
DVDReadAbsAsyncPrio
DVDReadAbsAsyncForBS
DVDReadDiskID
DVDInquiryAsync
DVDCancelStreamAsync
DVDCancelAsync
DVDCancel
DVDGetDriveStatus
DVDCheckDisk
DVDResume
DVDReset

# controle
PADInit
PADRead
PADReset
PADRecalibrate
PADControlMotor
PADSetSamplingCallback

# memory card em arquivos .gci (runtime/hle_card.c)
CARDInit
CARDProbeEx
CARDMount
CARDMountAsync
CARDCheck
CARDCheckExAsync
CARDGetSectorSize
CARDFreeBlocks
CARDFormat
CARDOpen
CARDFastOpen
CARDClose
CARDCreate
CARDCreateAsync
CARDRead
CARDReadAsync
CARDWrite
CARDWriteAsync
CARDDeleteAsync
CARDGetStatus
CARDSetStatusAsync
CARDUnmount
OSGetSoundMode

# vídeos (runtime/hle_os.c): MA_SKIP_MOVIES=1 pula os Bink (desenvolvimento)
BinkOpen

# jogo (runtime/hle_os.c)
Level_FindIndex
Pad_SampleCallback
