# Idle walk of the room sweep (native/tools/room_sweep.py): after the debug boot has put the player
# in the room (about frame 300), he walks a slow circle, the main stick turned 45 degrees every 30
# frames at about half tilt (a walk, not a run, so he stays near the spawn point), so the actors
# around the spawn point see him move and wake up. A B tap every 60 frames advances a message box
# an event of the debug boot may open (with no sword B does nothing while the player is free).
# Syntax in native/src/pc/harness/pc_input.cpp: <frame> <buttons> <stickX> <stickY>, each line holding
# until the next; the last line (neutral) holds to the end.
300  B   0    0
302  -   0    60
330  -   42   42
360  -   60   0
362  B   60   0
364  -   60   0
390  -   42  -42
420  -   0   -60
422  B   0   -60
424  -   0   -60
450  -  -42  -42
480  -  -60   0
482  B  -60   0
484  -  -60   0
510  -  -42   42
540  -   0    60
542  B   0    60
544  -   0    60
570  -   42   42
600  -   60   0
602  B   60   0
604  -   60   0
630  -   42  -42
660  -   0   -60
662  B   0   -60
664  -   0   -60
690  -  -42  -42
720  -  -60   0
722  B  -60   0
724  -  -60   0
750  -  -42   42
780  -   0    60
782  B   0    60
784  -   0    60
810  -   42   42
840  -   0    0
