# COS_SMOKE=options-menu (native/src/pc/features/pc_menu.cpp), with --stage sea:44:206 (Outset; the player is in
# the room from about frame 291). Opens the menu with L+R+Z, changes the internal resolution
# (handheld) from the window's size to 1.5 (1280x720 at 16:9, 960x720 at 4:3) and turns the depth of
# field off (Gráficos), turns the FPS overlay on (Rendimiento), looks at Depuración, closes it with B;
# then opens it again and warps to Windfall (Depuración > Viajar > 3rd entry). The menu must pause
# the game while it is open; the run checks the "#expect" lines at frame 900.
#expect opened 2
#expect setting COS_FB_SCALE 1.5
#expect saved COS_FB_SCALE@handheld=1.5
#expect setting COS_DOF 0
#expect saved COS_DOF=0
#expect setting COS_FPS_OVERLAY 1
#expect saved COS_FPS_OVERLAY=1
#expect overlay 1
#expect efb-height 720
#expect stage sea 11
#expect end 900
# frame buttons stickX stickY
400 L+R+Z 0 0
403 - 0 0
# Gráficos: down to "Resolución interna", right four times (0 -> 1.0 -> 1.125 -> 1.25 -> 1.5)
406 DOWN 0 0
408 - 0 0
410 RIGHT 0 0
412 - 0 0
414 RIGHT 0 0
416 - 0 0
418 RIGHT 0 0
420 - 0 0
422 RIGHT 0 0
424 - 0 0
# down four times to "Profundidad de campo", A turns it off
426 DOWN 0 0
428 - 0 0
430 DOWN 0 0
432 - 0 0
434 DOWN 0 0
436 - 0 0
438 DOWN 0 0
440 - 0 0
442 A 0 0
444 - 0 0
# R: Rendimiento; down to "Contador de FPS", A turns it on
450 R 0 0
452 - 0 0
454 DOWN 0 0
456 - 0 0
458 A 0 0
460 - 0 0
# R: Depuración; B closes the menu
466 R 0 0
468 - 0 0
474 B 0 0
476 - 0 0
# open again (Depuración is still the tab): A on "Viajar", down twice to Windfall, A
540 L+R+Z 0 0
543 - 0 0
546 A 0 0
548 - 0 0
550 DOWN 0 0
552 - 0 0
554 DOWN 0 0
556 - 0 0
562 A 0 0
564 - 0 0
