# Bug B8 (lane b8-heap): COS_SMOKE=options-menu with --stage sea:44:206 (Outset; the player is in the room
# from about frame 291), on a new file given 14 items ("#items", COS_BOOT_ITEMS) and its own empty
# memory card ("#card run"). As on the Switch run that crashed: the internal resolution changed
# several times, then Depuración > Viajar to Dragon Roost (sea room 13), again to Windfall (sea
# room 11), then START: the item screen and, with R, the collection screen, each with its save
# screen (dMenu_save_c, dFile_error_c), in the menu window's child heap (0x506A1 on the GameCube:
# on the host the collection screen alone needs about 353 KiB of it, so new dFile_error_c failed,
# d_menu_save.cpp:184, as on the Switch; the item screen with these items ran out too). Then the
# save through the save screen (Save, Yes, create the save file: Yes, Yes, continue: Yes), START
# closes the menu. At frame 3300: no JKR allocation
# failed, the player is at Windfall, and the card's save file loads back (checksum, card_to_memory) with
# the same 14 items and the return place sea room 44 (Outset: warping does not set it).
#items 20,22,23,24,25,27,29,2C,2D,2F,30,31,33,34
#card run
#expect opened 3
#expect stage sea 11
#expect alloc-failures 0
#expect card-roundtrip sea 44
#expect end 3300
# frame buttons stickX stickY
# Gráficos: down to "Resolución interna", right five times, left twice; R, R: Depuración; A on
# "Viajar", down three times to Dragon Roost, A
400 L+R+Z 0 0
403 - 0 0
406 DOWN 0 0
408 - 0 0
410 RIGHT 0 0
412 - 0 0
414 RIGHT 0 0
416 - 0 0
418 RIGHT 0 0
420 - 0 0
422 RIGHT 0 0
424 - 0 0
426 RIGHT 0 0
428 - 0 0
430 LEFT 0 0
432 - 0 0
434 LEFT 0 0
436 - 0 0
440 R 0 0
442 - 0 0
446 R 0 0
448 - 0 0
452 A 0 0
454 - 0 0
456 DOWN 0 0
458 - 0 0
460 DOWN 0 0
462 - 0 0
464 DOWN 0 0
466 - 0 0
470 A 0 0
472 - 0 0
# at Dragon Roost: open again (Depuración, the list remembers its row), A, up to Windfall, A
700 L+R+Z 0 0
703 - 0 0
706 A 0 0
708 - 0 0
710 UP 0 0
712 - 0 0
716 A 0 0
718 - 0 0
# a third open and close at Windfall (B)
1000 L+R+Z 0 0
1003 - 0 0
1010 B 0 0
1012 - 0 0
# START: the item screen (and its save screen); R: the collection screen (Quest Status: its own
# dMenu_save_c and dFile_error_c, the Switch crash's path), L: back; down four times to Save, A
1200 START 0 0
1204 - 0 0
1240 R 0 0
1244 - 0 0
1340 L 0 0
1344 - 0 0
1460 DOWN 0 0
1464 - 0 0
1480 DOWN 0 0
1484 - 0 0
1500 DOWN 0 0
1504 - 0 0
1520 DOWN 0 0
1524 - 0 0
1560 A 0 0
1564 - 0 0
# "Would you like to save?": Yes
1640 LEFT 0 0
1644 - 0 0
1660 A 0 0
1664 - 0 0
# "Would you like to create a save file ...?": Yes (stick), then A on "A save file has been created."
1800 - -100 0
1808 - 0 0
1820 A 0 0
1824 - 0 0
2200 A 0 0
2204 - 0 0
# "Would you like to save?" again: Yes; the game is saved
2500 - -100 0
2508 - 0 0
2520 A 0 0
2524 - 0 0
# "Would you like to continue playing?": Yes; START closes the item screen
2800 - -100 0
2808 - 0 0
2820 A 0 0
2824 - 0 0
3000 START 0 0
3004 - 0 0
