id: BL-062
title: During play: the right difficulty switch moved to A
shows: As BL-060 but the right difficulty switch moved to A on frame 450 and left there.
inputs: BL-062.inputs
frames: 800
rom_sha1: 0940fea7f04cdb6d4b90c5ad1a7e344e68f6dbb1
trace_sha256: f224a239387490199d6df31cb2ea0cd789940df3cb2144f9efa1d2db410978b5
trace_bytes: 240716
observations:
  Frames are counted from power-on (frame 0). Memory bytes are named by their address; the meanings are working labels
  (Stages C6 and C7, docs\CONTROLS.md and docs\CAPTURES.md), not yet confirmed (Phase F). Every number below was read from the trace.
  - As BL-060 (Game Reset on frame 240, LEFT on frames 370-419) and, from frame 450 to the end, the right difficulty switch moved to A (input bit 256).
  - Compared with BL-060 frame by frame (all 128 memory bytes and the picture): no difference on any of the 800 frames.
  - First frame at which a ghost place differs from BL-060: none; Pac-Man place: none; the lives counter on frame 799 is 2 (BL-060: 2).
  - How to check it against the real game: start a game, walk left, then move that switch on the console while the game runs.
