id: BL-007
title: Game 2, 2 players: Select, then Reset starts it
shows: Game Select pressed 3 times from power-on to choose game 2 for 2 players, then Game Reset; nobody plays.
inputs: BL-007.inputs
frames: 1400
rom_sha1: 0940fea7f04cdb6d4b90c5ad1a7e344e68f6dbb1
trace_sha256: 3a41d6dbd6af3e04863e7c39b5828e3a19cd22ef36f07b4a98bb73c1e478b34d
trace_bytes: 420446
observations:
  Frames are counted from power-on (frame 0). Memory bytes are named by their address; the meanings are working labels
  (Stages C6 and C7, docs\CONTROLS.md and docs\CAPTURES.md), not yet confirmed (Phase F). Every number below was read from the trace.
  - After the 3 Select presses (frame 419) the selection is game 2, 2 players (byte $CC = game number, byte $E6 bit 6 = two players).
  - Frame 420: the lives counter (byte $98) reads 3: the game starts on frame 420, the same frame the press began.
  - Frames 420-547: the pause flag (byte $D2, bit 6) is set while the start tune plays (128 frames, 2.1 seconds). Frame 548: it clears and the game runs.
  - At frame 548 (the first running frame) the two-player bit (byte $E6 bit 6) is set: 2 players.
  - Frame 480 (60 frames after the press): $81 = 00, $EC = 0c (they add up to 0c), $99 = 0a, $C2 = 0a. Byte $CC reads 00.
  - No joystick is touched. Frame 760: the pause flag is set again: Pac-Man is caught and the death begins (212 frames after play began, 3.5 seconds).
  - Frame 1342: the lives counter changes from 3 to 2, 582 frames after the death began.
  - How to check it against the real game: switch on, press Game Select 3 times (the status bar shows the game number), press Game Reset and do not touch the joystick.
