<DisplayList Version="0">
	<LoadVertices Path="objects/object_nei_minish_cap/Cylinder_Cylinder_mesh_layer_Opaque_vtx_0" VertexBufferIndex="0" VertexOffset="0" Count="32"/>
	<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="0" V11="2" V12="3" Flag1="0"/>
	<Triangles2 V00="4" V01="5" V02="6" Flag0="0" V10="4" V11="6" V12="7" Flag1="0"/>
	<Triangles2 V00="8" V01="9" V02="10" Flag0="0" V10="8" V11="10" V12="11" Flag1="0"/>
	<Triangles2 V00="12" V01="13" V02="14" Flag0="0" V10="12" V11="14" V12="15" Flag1="0"/>
	<Triangles2 V00="16" V01="17" V02="18" Flag0="0" V10="16" V11="18" V12="19" Flag1="0"/>
	<Triangles2 V00="20" V01="21" V02="22" Flag0="0" V10="20" V11="22" V12="23" Flag1="0"/>
	<Triangles2 V00="24" V01="25" V02="26" Flag0="0" V10="24" V11="26" V12="27" Flag1="0"/>
	<Triangles2 V00="28" V01="24" V02="27" Flag0="0" V10="28" V11="27" V12="29" Flag1="0"/>
	<Triangles2 V00="30" V01="28" V02="29" Flag0="0" V10="29" V11="31" V12="30" Flag1="0"/>
	<LoadVertices Path="objects/object_nei_minish_cap/Cylinder_Cylinder_mesh_layer_Opaque_vtx_0" VertexBufferIndex="0" VertexOffset="32" Count="30"/>
	<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="1" V11="3" V12="2" Flag1="0"/>
	<Triangles2 V00="4" V01="5" V02="6" Flag0="0" V10="4" V11="6" V12="7" Flag1="0"/>
	<Triangles2 V00="8" V01="9" V02="10" Flag0="0" V10="8" V11="10" V12="11" Flag1="0"/>
	<Triangles2 V00="12" V01="13" V02="14" Flag0="0" V10="12" V11="14" V12="15" Flag1="0"/>
	<Triangles2 V00="16" V01="17" V02="18" Flag0="0" V10="16" V11="18" V12="19" Flag1="0"/>
	<Triangles2 V00="20" V01="16" V02="19" Flag0="0" V10="20" V11="19" V12="21" Flag1="0"/>
	<Triangles2 V00="21" V01="22" V02="20" Flag0="0" V10="21" V11="23" V12="22" Flag1="0"/>
	<Triangles2 V00="23" V01="24" V02="22" Flag0="0" V10="24" V11="25" V12="22" Flag1="0"/>
	<Triangles2 V00="26" V01="27" V02="28" Flag0="0" V10="26" V11="28" V12="29" Flag1="0"/>
	<LoadVertices Path="objects/object_nei_minish_cap/Cylinder_Cylinder_mesh_layer_Opaque_vtx_0" VertexBufferIndex="0" VertexOffset="62" Count="32"/>
	<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="0" V11="2" V12="3" Flag1="0"/>
	<Triangles2 V00="4" V01="5" V02="6" Flag0="0" V10="4" V11="6" V12="7" Flag1="0"/>
	<Triangles2 V00="8" V01="9" V02="10" Flag0="0" V10="8" V11="10" V12="11" Flag1="0"/>
	<Triangles2 V00="12" V01="13" V02="14" Flag0="0" V10="12" V11="14" V12="15" Flag1="0"/>
	<Triangles2 V00="16" V01="17" V02="18" Flag0="0" V10="16" V11="18" V12="19" Flag1="0"/>
	<Triangles2 V00="20" V01="21" V02="22" Flag0="0" V10="20" V11="22" V12="23" Flag1="0"/>
	<Triangles2 V00="24" V01="25" V02="26" Flag0="0" V10="26" V11="25" V12="27" Flag1="0"/>
	<Triangles2 V00="28" V01="26" V02="27" Flag0="0" V10="29" V11="28" V12="27" Flag1="0"/>
	<Triangles2 V00="29" V01="27" V02="30" Flag0="0" V10="30" V11="31" V12="29" Flag1="0"/>
	<LoadVertices Path="objects/object_nei_minish_cap/Cylinder_Cylinder_mesh_layer_Opaque_vtx_0" VertexBufferIndex="0" VertexOffset="94" Count="12"/>
	<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="1" V11="3" V12="2" Flag1="0"/>
	<Triangles2 V00="1" V01="4" V02="3" Flag0="0" V10="3" V11="4" V12="5" Flag1="0"/>
	<Triangles2 V00="6" V01="3" V02="5" Flag0="0" V10="7" V11="6" V12="5" Flag1="0"/>
	<Triangles2 V00="8" V01="7" V02="5" Flag0="0" V10="8" V11="9" V12="7" Flag1="0"/>
	<Triangles2 V00="8" V01="10" V02="9" Flag0="0" V10="10" V11="11" V12="9" Flag1="0"/>
	<EndDisplayList/>
</DisplayList>
