<DisplayList Version="0">
	<ClearGeometryMode G_LIGHTING="1" />
	<LoadVertices Path="objects/object_nei_beetle/v_cull_body" VertexBufferIndex="0" VertexOffset="0" Count="8"/>
	<SetGeometryMode G_LIGHTING="1" />
	<CullDisplayList Start="0" End="7"/>
	<CallDisplayList Path="objects/object_nei_beetle/mat_skin"/>
	<LoadVertices Path="objects/object_nei_beetle/v_beetle_torso" VertexBufferIndex="0" VertexOffset="0" Count="32"/>
	<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="1" V11="3" V12="2" Flag1="0"/>
	<Triangles2 V00="1" V01="4" V02="3" Flag0="0" V10="5" V11="4" V12="1" Flag1="0"/>
	<Triangles2 V00="6" V01="5" V02="1" Flag0="0" V10="5" V11="7" V12="4" Flag1="0"/>
	<Triangles2 V00="8" V01="7" V02="5" Flag0="0" V10="9" V11="8" V12="5" Flag1="0"/>
	<Triangles2 V00="8" V01="10" V02="7" Flag0="0" V10="10" V11="11" V12="7" Flag1="0"/>
	<Triangles2 V00="10" V01="12" V02="11" Flag0="0" V10="12" V11="13" V12="11" Flag1="0"/>
	<Triangles2 V00="7" V01="11" V02="14" Flag0="0" V10="11" V11="15" V12="14" Flag1="0"/>
	<Triangles2 V00="7" V01="14" V02="4" Flag0="0" V10="4" V11="14" V12="16" Flag1="0"/>
	<Triangles2 V00="14" V01="17" V02="16" Flag0="0" V10="4" V11="16" V12="3" Flag1="0"/>
	<Triangles2 V00="3" V01="16" V02="18" Flag0="0" V10="16" V11="19" V12="18" Flag1="0"/>
	<Triangles2 V00="3" V01="18" V02="20" Flag0="0" V10="20" V11="18" V12="21" Flag1="0"/>
	<Triangles2 V00="18" V01="22" V02="21" Flag0="0" V10="20" V11="21" V12="23" Flag1="0"/>
	<Triangles2 V00="23" V01="21" V02="24" Flag0="0" V10="21" V11="25" V12="24" Flag1="0"/>
	<Triangles2 V00="23" V01="24" V02="26" Flag0="0" V10="27" V11="23" V12="26" Flag1="0"/>
	<Triangles2 V00="27" V01="26" V02="28" Flag0="0" V10="29" V11="27" V12="28" Flag1="0"/>
	<Triangles2 V00="30" V01="23" V02="27" Flag0="0" V10="30" V11="20" V12="23" Flag1="0"/>
	<Triangles2 V00="2" V01="20" V02="30" Flag0="0" V10="31" V11="2" V12="30" Flag1="0"/>
	<Triangle1 V00="2" V01="3" V02="20" Flag0="0"/>
	<LoadVertices Path="objects/object_nei_beetle/v_beetle_torso" VertexBufferIndex="0" VertexOffset="32" Count="3"/>
	<Triangle1 V00="0" V01="1" V02="2" Flag0="0"/>
	<CallDisplayList Path="objects/object_nei_beetle/mat_outline"/>
	<LoadVertices Path="objects/object_nei_beetle/v_beetle_limbs" VertexBufferIndex="0" VertexOffset="0" Count="31"/>
	<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="3" V11="4" V12="5" Flag1="0"/>
	<Triangles2 V00="6" V01="7" V02="8" Flag0="0" V10="9" V11="10" V12="11" Flag1="0"/>
	<Triangles2 V00="11" V01="12" V02="13" Flag0="0" V10="13" V11="14" V12="15" Flag1="0"/>
	<Triangles2 V00="15" V01="16" V02="17" Flag0="0" V10="17" V11="18" V12="19" Flag1="0"/>
	<Triangles2 V00="20" V01="21" V02="22" Flag0="0" V10="22" V11="23" V12="24" Flag1="0"/>
	<Triangles2 V00="24" V01="25" V02="26" Flag0="0" V10="26" V11="27" V12="28" Flag1="0"/>
	<Triangle1 V00="28" V01="29" V02="30" Flag0="0"/>
	<LoadVertices Path="objects/object_nei_beetle/v_beetle_limbs" VertexBufferIndex="0" VertexOffset="31" Count="32"/>
	<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="2" V11="3" V12="0" Flag1="0"/>
	<Triangles2 V00="2" V01="4" V02="3" Flag0="0" V10="5" V11="6" V12="7" Flag1="0"/>
	<Triangles2 V00="7" V01="8" V02="5" Flag0="0" V10="7" V11="9" V12="8" Flag1="0"/>
	<Triangles2 V00="10" V01="11" V02="12" Flag0="0" V10="13" V11="10" V12="12" Flag1="0"/>
	<Triangles2 V00="13" V01="12" V02="14" Flag0="0" V10="14" V11="12" V12="15" Flag1="0"/>
	<Triangles2 V00="12" V01="16" V02="15" Flag0="0" V10="14" V11="15" V12="17" Flag1="0"/>
	<Triangles2 V00="18" V01="14" V02="17" Flag0="0" V10="18" V11="17" V12="19" Flag1="0"/>
	<Triangles2 V00="20" V01="18" V02="19" Flag0="0" V10="21" V11="14" V12="18" Flag1="0"/>
	<Triangles2 V00="21" V01="13" V02="14" Flag0="0" V10="22" V11="13" V12="21" Flag1="0"/>
	<Triangles2 V00="23" V01="22" V02="21" Flag0="0" V10="22" V11="24" V12="13" Flag1="0"/>
	<Triangles2 V00="25" V01="24" V02="22" Flag0="0" V10="26" V11="25" V12="22" Flag1="0"/>
	<Triangles2 V00="25" V01="27" V02="24" Flag0="0" V10="27" V11="28" V12="24" Flag1="0"/>
	<Triangles2 V00="27" V01="29" V02="28" Flag0="0" V10="29" V11="30" V12="28" Flag1="0"/>
	<Triangles2 V00="24" V01="28" V02="10" Flag0="0" V10="28" V11="31" V12="10" Flag1="0"/>
	<Triangle1 V00="24" V01="10" V02="13" Flag0="0"/>
	<LoadVertices Path="objects/object_nei_beetle/v_beetle_limbs" VertexBufferIndex="0" VertexOffset="63" Count="15"/>
	<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="3" V11="4" V12="5" Flag1="0"/>
	<Triangles2 V00="6" V01="4" V02="3" Flag0="0" V10="5" V11="4" V12="6" Flag1="0"/>
	<Triangles2 V00="7" V01="8" V02="9" Flag0="0" V10="10" V11="8" V12="7" Flag1="0"/>
	<Triangles2 V00="9" V01="8" V02="10" Flag0="0" V10="11" V11="12" V12="13" Flag1="0"/>
	<Triangles2 V00="14" V01="12" V02="11" Flag0="0" V10="13" V11="12" V12="14" Flag1="0"/>
	<EndDisplayList/>
</DisplayList>
