func 1DC0: game_flow=run_stage; scene_render=drive_stage; simulation=stage_drive_loop
func 1F4E: game_flow=stage_init; scene_render=stage_init_road_ptr; simulation=stage_reset_position
func 1F7B: game_flow=wait_any_input; scene_render=wait_fire_button
func 1F93: game_flow=car_state_reset; scene_render=reset_car_state; simulation=car_reset_state
func 2013: scene_render=snapshot_sim_state; simulation=sim_snapshot_for_render
func 38EB: game_flow=ending_dealership; scene_render=dealership_ending
func 392C: game_flow=crash_sequence; scene_render=crash_windscreen_sequence
func 3A18: scene_render=atan_lookup; simulation=rpm_to_index_3a18
func 3AF7: scene_render=present_road_buffer; simulation=scene_flip_page_3af7
func 4792: game_flow=stage_setup; simulation=stage_enter_install_isr
func 4941: game_flow=fill_rect; platform=gfx_fill_rect
func 4B98: game_flow=clear_screen; platform=gfx_clear_screen
func 4BD0: game_flow=draw_text; platform=gfx_draw_text
func 4BE7: game_flow=draw_text_at_pen; platform=gfx_draw_text_at_cursor
func 4D84: game_flow=set_palette; platform=gfx_set_palette
func 4D96: game_flow=video_init; platform=gfx_init_ega
func 50A1: game_flow=set_clip; platform=gfx_set_clip
func 50FE: game_flow=restore_text_mode; platform=gfx_shutdown
func 5128: game_flow=set_target; platform=gfx_select_target
func 5150: game_flow=alloc_page; platform=gfx_create_buffer
func 5C24: game_flow=read_joy_key; platform=input_poll_drive; simulation=read_controls
func 5D84: game_flow=draw_sprite_at_hot; platform=blit_copy_clip_hot
func 5DB6: game_flow=draw_sprite_at; platform=blit_copy_clip_raw
func 5DE2: game_flow=draw_sprite_5DE2; platform=blit_copy_clip_own
func 6762: game_flow=find_res; platform=res_find
func 67DD: game_flow=wait_key; platform=getkey_wait
func 694A: game_flow=timer_stop; platform=timer_restore
func 699E: game_flow=timer_start; platform=timer_install_menu
func 6C3B: game_flow=delay; platform=delay_ticks
func 6C85: game_flow=text_color; platform=gfx_set_text_colours
func 6CBE: game_flow=draw_sprite_at_hot2; platform=blit_copy_hot
func 6D1C: game_flow=draw_sprite; platform=blit_copy_own
func 74F4: game_flow=fill_clip; platform=gfx_clear_clip
func 768B: game_flow=wipe_step; platform=gfx_dissolve
func 7881: game_flow=frame_wait; platform=wait_deadline
func 7894: game_flow=frame_start; platform=set_deadline
func 78A5: game_flow=load_sound_bank; platform=load_raw_archive
func 79FF: game_flow=free_page; platform=gfx_free_buffer
func 7A5F: game_flow=draw_or; platform=blit_or_own
func 7C63: game_flow=draw_and_mask; platform=blit_and_own
func 89F0: game_flow=song_stop; platform=snd_stop_oneshot
func 8A08: game_flow=sound_stop_all; platform=snd_stop_all
func 8AFD: game_flow=input_select; platform=input_set_mode
func 8BAF: platform=rand8; simulation=rng_next
func 8CC0: game_flow=dos_mem_init; platform=mem_init
func 8D8C: game_flow=crc8; platform=crc8_b8
func 8DC7: game_flow=copyprot_check; platform=copy_protection_check
func 91CF: game_flow=scroll_rect; platform=gfx_scroll_window
func 92A8: game_flow=text_input; platform=text_input_line
func 9530: game_flow=draw_box; platform=draw_rect_outline
func 95B0: game_flow=wait_input_deadline; platform=menu_key
func 95D9: game_flow=toupper; platform=toupper_c
func C954: game_flow=long_sar_cl; platform=_aNlshr
func C95F: game_flow=ldiv_assign; platform=_aNaldiv
global 0084: game_flow=g_attract; simulation=demo_mode
global 008A: game_flow=g_hercules; platform=herc_mode
global 00CC: game_flow=PALETTE_EGA; platform=pal_game
global 089A: platform=buf_desc_b; scene_render=inst_buf_desc
global 08B2: platform=buf_desc_c; scene_render=gbox_buf_desc
global 08BE: scene_render=gearbox_visible; simulation=gearbox_display_toggle
global 0906: game_flow=g_roadPos; scene_render=road_ptr; simulation=road_pos
global 090C: scene_render=car_heading; simulation=view_heading
global 0910: scene_render=car_lateral; simulation=car_x
global 0912: scene_render=road_subpos; simulation=sub_unit
global 0914: scene_render=steer; simulation=steer_angle
global 091F: scene_render=gearbox_hide_delay; simulation=dash_timer
global 0922: scene_render=redraw_gearbox; simulation=gearbox_dirty
global 0923: scene_render=redraw_instruments; simulation=gauges_dirty
global 0927: game_flow=g_carSpeedFixed; scene_render=speed_w; simulation=speed
global 0929: game_flow=g_stageEvent; scene_render=drive_state; simulation=run_state
global 092A: scene_render=road_end_ptr; simulation=stage_end_pos
global 0934: game_flow=g_savedInt0; simulation=old_int0_vector
global 0941: scene_render=traffic_count_left; simulation=oncoming_count
global 0942: scene_render=traffic_count_right; simulation=samedir_count
global 0945: scene_render=traffic_slots; simulation=oncoming_list
global 09AD: scene_render=r_traffic_slots; simulation=render_snapshot_objects
global 0A05: scene_render=r_slot11_pos; simulation=snapshot_radar_trap_pos
global 0A27: scene_render=ticket_flag; simulation=cop_timer
global 0A29: scene_render=cop_lane; simulation=cop_lateral
global 1383: game_flow=spr_dash; scene_render=car_handles
global 1433: scene_render=dash_phase; simulation=road_anim_counter
global 1447: scene_render=cop_row_smooth; simulation=cop_light_timer
global 6424: platform=modal_pause; simulation=isr_busy
global 642A: game_flow=g_timerTicks; platform=tick_count
global 64FC: platform=note_div_engine; simulation=engine_tone_div
global 64FE: platform=note_div_skid; simulation=effect_tone_div
global 6500: platform=note_div_beep; simulation=radar_beep_div
global 650C: game_flow=g_frameStart; platform=deadline_start
global 650E: game_flow=g_frameLen; platform=deadline_len
global 6520: platform=rand8_idx; simulation=rng_index
global 6522: platform=rand8_tab; simulation=rng_table
global 66E8: platform=joy_enabled; simulation=joystick_enabled
global 690E: game_flow=g_textFg; platform=text_fg
global 6910: game_flow=g_textBg; platform=text_bg
global 6912: game_flow=g_textLeft; platform=text_margin_x
global 6914: game_flow=g_penX; platform=text_x
global 6916: game_flow=g_penY; platform=text_y
global 691A: game_flow=g_glyphH; platform=text_glyph_h
global 691C: game_flow=g_glyphTable; platform=text_font
global 6920: game_flow=g_advanceX; platform=text_adv_x
global 6922: game_flow=g_lineH; platform=text_adv_y
global 6924: game_flow=g_textEnable; platform=text_enabled
global 78E6: game_flow=g_lives; simulation=cars_left
global 7B16: game_flow=g_stage; simulation=stage_index
global 7F1A: game_flow=g_offscreenPage; platform=page_buf_desc
global 80A4: game_flow=g_stageTime; scene_render=tick_count; simulation=clock_ticks
