# hand-written natives: <addr> <C name> [wrap = the original stays callable]
# DRE (away missions) internal resolution: src/rt/hires_dre.c
4b58a0 N_dre_setsize wrap
4b5a90 N_dre_render wrap
# space combat viewscreen internal resolution: src/rt/hires_space.c
4e7eb0 N_sp_window wrap
4e2d70 N_sp_begin wrap
494b64 N_sp_convert wrap
4bc740 N_dre_pick wrap
# movies: where the player copies each frame (ddraw.c full-colour / fill)
4ca62f N_movie_copy wrap
# game tweaks: src/rt/game_tweaks.c
4d6b16 N_sound_playing wrap
47b83e N_combat_idle wrap
4b4e10 N_dre_use wrap
4db4f9 N_snd_error wrap
4d1620 N_res_error wrap
4271ce N_slider_draw wrap
494d18 N_sp_frame wrap
