# build output
/build/
__pycache__/
*.pyc

# game data: never commit (extracted from the player's own disc)
/disc/
*.iso
*.xbe
CharacterViewer/models/
CharacterViewer/*.png
tools/models/usage.json
tools/models/*_log.txt

# runtime / debug output
*.log
*.bmp
*.wav
shots/
shaders/
hdd/
*.ini

# local-only references and tools
/ref/XbSymbolDatabase/
tools/dsp/ref/*.exe
tools/cxbx_reference.py
disc_listing.txt

# the GP DSP program is read from the game at run time: never commit generated copies
src/rt/dsp/gp_*.inc
