Use case: precise background outpainting for a game. Expand the supplied 4:3 Parasite Eve M001 scene horizontally into 16:9, keeping the entire supplied view exactly registered in the central 75 percent of the output width and the full output height. Do not zoom, crop, move the camera, change perspective, relight, or alter any existing objects. Only add new scene at the leftmost and rightmost 12.5 percent. Continue the parked ambulance to the left, the dark blue limousine to the right, snowy wet road and sidewalk, the brick theatre facade, and the existing warm night lighting continuously across the boundaries. Match the source realistic late-1990s prerendered game artwork closely. The output height corresponds to all of the input height: every horizontal edge and vehicle panel must meet the original at exactly the same vertical position. Original center pixel content will be restored by software, so changing the center will create visible discontinuities: preserve it faithfully. No new signs or text, no new people, no UI, no borders. 16:9 output.
