Display & Graphics
D3D12 AGILITYGameplay & Controls
XINPUT / KBMPhysics & Movement
Scales movement step when blocked on small edges for >80 FPS. Keep disabled if you feel your character being pushed away or repelled when close to walls, enemies, or Majin at 30-60 FPS.
Replaces guest frame delta-time with a smoothed moving average. Leave off for purest vanilla console physics pacing.
Animation & Timing
Normalizes facial expressions and world object animations above 30 FPS. Keep disabled if you experience interaction timing or dialogue delay issues with Majin.
Camera Field of View
Scales the camera projection matrix and culling frustum simultaneously to eliminate side object popping.
Post-Processing Toggles
Applies cinematic background blur during cutscenes and close-up dialogues.
Adds glow effect to intense light sources, sunbeams, and magic crystals.
Blurs the background gameplay while the pause menu is open.
Game Installation Status
Game Data Folder
ASSET DIRDirectory containing extracted game assets and default.xex.