# The PS2Recomp patches are applied to a fresh clone by build.ps1 and build.sh: keep them byte
# for byte as their authors wrote them, whatever core.autocrlf says.
*.patch -text
# The README's screenshots (docs/images): binary, never touched by line endings.
*.jpg binary
# The git hooks run under sh: LF line endings, whatever core.autocrlf says.
.githooks/* text eol=lf
# The Linux scripts (build.sh, setup.sh, update.sh, play.sh) run under bash: LF line endings too.
*.sh text eol=lf
