R demo 2 frame 2259 ctr 514726 rng f3d7 bullets 138 (8 draws)
    6 Rng_NextFloat+11 < Rng_FloatRange+f < AnmVm_Run+24b9 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b
    2 Rng_Range+17 < AnmVm_Run+2455 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b < Option_YoumuHalf+161
R demo 2 frame 2260 ctr 514744 rng d22e bullets 138 (18 draws)
    8 Rng_NextFloat+11 < Rng_FloatRange+f < AnmVm_Run+24b9 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b
    8 Rng_Range+17 < AnmVm_Run+2455 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b < Enemy_ReactPlayerMode+bf
    2 Rng_Range+17 < AnmVm_Run+2455 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b < Option_YoumuHalf+161
R demo 2 frame 2261 ctr 514856 rng 16e3 bullets 138 (112 draws)
    24 Rng_Range+17 < AnmVm_Run+2455 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b < Ecl_Run+4b72
    22 Rng_NextFloat+11 < Rng_FloatRange+f < AnmVm_Run+24b9 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+6b < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+97 < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_NextFloat+11 < Rng_FloatRange+f < EffInit_Particle51+c9 < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+fb < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+11c < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_NextFloat+11 < Rng_FloatRange+f < EffInit_Particle51+13d < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+166 < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+17e < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    2 Rng_Range+17 < AnmVm_Run+2455 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b < Option_YoumuHalf+161
R demo 2 frame 2262 ctr 514874 rng d637 bullets 137 (18 draws)
    8 Rng_NextFloat+11 < Rng_FloatRange+f < AnmVm_Run+24b9 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b
    8 Rng_Range+17 < AnmVm_Run+2455 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b < Enemy_ReactPlayerMode+bf
    2 Rng_Range+17 < AnmVm_Run+2455 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b < Option_YoumuHalf+161
R demo 2 frame 2263 ctr 514882 rng 90f0 bullets 137 (8 draws)
    6 Rng_NextFloat+11 < Rng_FloatRange+f < AnmVm_Run+24b9 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b
    2 Rng_Range+17 < AnmVm_Run+2455 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b < Option_YoumuHalf+161
R demo 3 frame 1057 ctr 689414 rng 8f70 bullets 48 (106 draws)
    24 Rng_Range+17 < AnmVm_Run+2455 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b < Ecl_Run+4b72
    16 Rng_NextFloat+11 < Rng_FloatRange+f < AnmVm_Run+24b9 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+6b < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+97 < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_NextFloat+11 < Rng_FloatRange+f < EffInit_Particle51+c9 < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+fb < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+11c < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_NextFloat+11 < Rng_FloatRange+f < EffInit_Particle51+13d < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+166 < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+17e < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    2 Rng_NextFloat+11 < Rng_FloatRange+f < AnmVm_Run+24b9 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_SpawnFixed+b9
R demo 3 frame 1058 ctr 689422 rng 48de bullets 48 (8 draws)
    4 Rng_Signed+11 < FUN_004501b0+3c < Player_Fire+12e < Player_ShotTimer+9a < Player_Calc+162 < FuncChain_RunCalc+51
    4 Rng_Range+17 < Ecl_Run+33a2 < EnemyMgr_Calc+33d < FuncChain_RunCalc+51 < Frame_Run+e2 < WinMain+25a
R demo 3 frame 1059 ctr 689434 rng b657 bullets 0 (12 draws)
    4 Rng_Range+17 < GameMgr_UpdateChecksum+18 < GameMgr_AddPower+46 < Item_CollectPowerSmall+60 < ItemMgr_Calc+572 < BulletMgr_Calc+40
    4 Rng_Range+17 < GameMgr_UpdateChecksum+35 < GameMgr_AddPower+46 < Item_CollectPowerSmall+60 < ItemMgr_Calc+572 < BulletMgr_Calc+40
    2 Rng_Range+17 < GameMgr_UpdateChecksum+18 < GameMgr_SetPower+1e < Item_CollectPowerSmall+80 < ItemMgr_Calc+572 < BulletMgr_Calc+40
    2 Rng_Range+17 < GameMgr_UpdateChecksum+35 < GameMgr_SetPower+1e < Item_CollectPowerSmall+80 < ItemMgr_Calc+572 < BulletMgr_Calc+40
R demo 3 frame 1060 ctr 689438 rng fe09 bullets 0 (4 draws)
    2 Rng_Range+17 < GameMgr_UpdateChecksum+18 < Item_CollectPoint+1d2 < ItemMgr_Calc+57f < BulletMgr_Calc+40 < FuncChain_RunCalc+51
    2 Rng_Range+17 < GameMgr_UpdateChecksum+35 < Item_CollectPoint+1d2 < ItemMgr_Calc+57f < BulletMgr_Calc+40 < FuncChain_RunCalc+51
R demo 3 frame 1061 ctr 689546 rng 69b6 bullets 2 (108 draws)
    24 Rng_Range+17 < AnmVm_Run+2455 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b < Ecl_Run+4b72
    16 Rng_NextFloat+11 < Rng_FloatRange+f < AnmVm_Run+24b9 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+6b < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+97 < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_NextFloat+11 < Rng_FloatRange+f < EffInit_Particle51+c9 < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+fb < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+11c < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_NextFloat+11 < Rng_FloatRange+f < EffInit_Particle51+13d < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+166 < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+17e < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    4 Rng_Signed+11 < FUN_004501b0+3c < Player_Fire+12e < Player_ShotTimer+9a < Player_Calc+162 < FuncChain_RunCalc+51
R demo 3 frame 1499 ctr 704216 rng aefd bullets 77 (40 draws)
    32 Rng_Range+17 < AnmVm_Run+2455 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b < Enemy_ReactPlayerMode+bf
    8 Rng_NextFloat+11 < Rng_FloatRange+f < AnmVm_Run+24b9 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b
R demo 3 frame 1501 ctr 704360 rng 3c12 bullets 80 (144 draws)
    32 Rng_Range+17 < AnmVm_Run+2455 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b < Enemy_ReactPlayerMode+bf
    24 Rng_NextFloat+11 < Rng_FloatRange+f < AnmVm_Run+24b9 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b
    24 Rng_Range+17 < AnmVm_Run+2455 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b < Ecl_Run+4b72
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+6b < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+97 < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_NextFloat+11 < Rng_FloatRange+f < EffInit_Particle51+c9 < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+fb < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+11c < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_NextFloat+11 < Rng_FloatRange+f < EffInit_Particle51+13d < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+166 < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
    8 Rng_Signed+11 < Rng_SignedRange+f < EffInit_Particle51+17e < Effect_Spawn+188 < Ecl_Run+4b72 < EnemyMgr_Calc+33d
R demo 3 frame 1503 ctr 704400 rng d1f9 bullets 78 (40 draws)
    32 Rng_Range+17 < AnmVm_Run+2455 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b < Enemy_ReactPlayerMode+bf
    8 Rng_NextFloat+11 < Rng_FloatRange+f < AnmVm_Run+24b9 < AnmFile_StartScript+b3 < AnmFile_SetScript+3a < Effect_Spawn+10b
