Host UI structure derives from the reusable Jungle Strike1.0.0 frontend
in Starter SNESv12, including the corrected F1 modal/focus lifecycle. Original
reference manifest/receipt/all26 files retained reference-only externally.
Original opaque game facade not selected; no foreign static-core/ROM/assets.
SDL3 local generic dependency license: licenses/SDL-LICENSE.txt. Adapter uses
compiled-in SDL mappings and optional user mapping file; no separate gamepad
database distributed. No emulator audio semantic source imported.
