# mbport never ships anything that belongs to the game, the console or a player. Everything below
# stays on your own disk. LEGAL.md says why.

# --- Game files, updates, add-ons and dumps ------------------------------------------------------
# Game folders (CUSA18758, CUSA18758-full, CUSA18758-patch, ...), also when they are symlinks
/CUSA*
CUSA*/
*.pkg
eboot.bin
param.sfo
sce_discmap.plt
sce_sys/
sce_module/
*.prx
*.sprx
*.self
*.elf
*.at9
*.trp
*.dcx
*.7z
*.zip
*.mp4
# Memory images and frame dumps taken while debugging
*.raw
img.bin
/addcont/

# --- Saves, players' data and keys --------------------------------------------------------------
# A checkout's own user folder (saves, title storage, trophies, shader cache) and scratch copies
user/
/user*/
savedata/
tus/
*.sav
# Settings and environment files: they can hold paths, names and keys (the trophy key)
bbport.ini
*.ini
.env
.env.*
*.env
*.key
*keys.txt
mods.json
patches.json
/mods/

# --- Build outputs --------------------------------------------------------------------------------
out/
/dist/
pgo/
__pycache__/
*.AppImage
/tools/gvnet-server/out/
packaging/runtime-paths.nix
vkd3d-proton.cache
perf.data
/*.spv
*.orig

# --- Vendor files you supply yourself -------------------------------------------------------------
# AMD FidelityFX DLLs and the FSR 4.1.1 assets built from them, NVIDIA's DLSS libraries
*.dll
/fsr4_411/
/fsr4_shaders/
tools/fsr4cap/*.exe

# --- Logs, screenshots and local notes ------------------------------------------------------------
/logs/
*.log
frames.csv
*.png
/message*.txt
/START_PROMPT.md
/PICKUP.md
/devkit/
/.claude/
/1060/
/docs/savedata_route/
/docs/route*.txt
/docs/route_run.log
/docs/ISSUE_ACTION_PLAN_*.md
/bloodborne_upscalers_*.md

# --- Bloodborne-only parts of the ports mbport comes from -----------------------------------------
# Kept on disk for reference, not published: bbport's README and design notes, the Hunter's Dream
# bridge, Bloodborne's menu button prompts and the Docker shadNet server for Bloodborne co-op.
/docs/
/BBPORT.md
/BBPORT.ru.md
/bbbridge/
/assets/
/scripts/menu_prompts.py
/scripts/menu_textures.py
/tests/test_menu_prompts.py
/tools/extract_prompt_assets.py
/tools/shadnet-server/
