T.O.R.E mission summary
=======================

Recording   format 2, game 0.1.0 (golden), recorded 2026-09-26T15:40:00Z
Mission     Quick Mission in Ukraine (UKR), layout UKR.MM
Conditions  clear (weather 1), starts 12:00:00 local, wind 12.5 ft/s toward 180 deg (from 000)
Clouds      DAY2.LAY, no scattered deck
Settings    flight_model=researched
Result      outcome victory, kills 1
Length      0:04.0 (480 frames, ticks 0 to 479), finished normally

Aircraft
--------
You (F/A-18D, F18.PT; friendly wing 1-1; human)
  airborne 0:04.0 | max 2 G at 0:00.0 | min 2 G at 0:00.0 | lowest 20,000 ft MSL at 0:00.0 | lowest 18,750 ft AGL at 0:00.0
  stalls 0 | spins 0 | fuel 9,000 -> 8,990 lb (used 10 lb)
  shots 1 | hits 1 | kills 1 | chaff 1 | flares 0 | end: alive, 1,000 of 1,000 hp
Friendly 1-2 (F/A-18D, F18.PT; friendly wing 1-2; Regular)
  not in any recorded frame
Enemy 2-1 (MiG-29, MIG29.PT; enemy wing 2-1; Veteran)
  airborne 0:03.5 | max 1 G at 0:00.0 | min 1 G at 0:00.0 | lowest 18,000 ft MSL at 0:00.0 | lowest height above ground not recorded
  stalls 0 | spins 0 | fuel 5,000 -> 4,993 lb (used 7 lb)
  shots 0 | hits 0 | kills 0 | chaff 0 | flares 1 | end: destroyed, 0 of 800 hp
  AI activity: ATTACKING 1.7 s, DEFENDING 0.8 s

Shots
-----
#1 0:01.0  You -> Enemy 2-1  AIM-120 (radar)
   launch: range 0.9 nm, aspect 35 deg, off boresight 12 deg, closure 820 kt, heights 20,000 / 18,000 ft, speeds 474 / 355 kt
   flight: time of flight 1.5 s, peak speed 2,267 kt, closest approach 27 ft at 0:02.4
   outcome: hit, damage 800, hp after 0 (0:02.5)

Communication
-------------
0:00.5  RADIO   You: "Fox three, one away" [queued], trigger: radar missile release at aircraft 2
0:00.5  HUD     cockpit: "Attacking" [suppressed], not heard; why: one line per 2 s, 1.5 s left
0:00.5  RADIO   Enemy 2-1 [suppressed], not heard, trigger: new target you; why: contact cooldown (15 s), 3.0 s left
0:00.5  RADIO   You: "Splash" [suppressed], not heard; why: unguided hits: one per shooter every 8 s
0:00.5  MUSIC   situation normal -> air; why: inputs ask for Air: designated enemy inside 40000 ft
0:01.0  RADIO   You: "Fox three, one away" [delivered], heard by you, waited 0.25 s, trigger: missile release
0:01.0  ORDER   You -> Friendly 1-2: engage my target
0:01.0  ANSWER  Friendly 1-2 -> You [rejected]; why: its sensors cannot see the target

Data link
---------
2 members (2 with a radar), 1 lock, 1 assignment, 1 acknowledged, 1 cleared, 1 sort warning
0:01.0  You assigned Friendly 1-2 to attack Enemy 2-1 (EngageMyTarget)
0:01.1  Friendly 1-2 locked its assigned target Enemy 2-1
0:01.1  Sort warning to You: Friendly 1-2 holds the same lock on Enemy 2-1
0:02.5  Friendly 1-2's assignment on Enemy 2-1 ended because target lost

Timeline
--------
0:01.0  You launched AIM-120 at Enemy 2-1 from 0.9 nm, aspect 35 deg
0:01.2  You asked for 7.5 G against a limit of 6.8 G because low-speed ceiling, fuel and stores divide by 1.1
0:02.1  Enemy 2-1 released a flare, 5 left
0:02.1  You released chaff, 3 left
0:02.1  shot 1 from You was decoyed by a flare from Enemy 2-1 (roll 12 < 14)
0:02.5  shot 1 from You at Enemy 2-1: hit, damage 800, hp after 0
0:02.5  You hit Enemy 2-1 with AIM-120 for 800 damage, hp now 0
0:02.5  Enemy 2-1 was destroyed by You (AIM-120)
0:03.0  Bookmark: "odd dip"

Bookmarks
---------
0:03.0 "odd dip"
  events from 0:00.0 to 0:08.0:
    0:00.0  Enemy 2-1 activity FORMATION -> ATTACKING because leader released wing
    0:00.0  You joined the data link, with a radar
    0:00.0  Friendly 1-2 joined the data link, with a radar
    0:00.5  RADIO You: "Fox three, one away" [queued], trigger: radar missile release at aircraft 2
    0:00.5  HUD cockpit: "Attacking" [suppressed], not heard; why: one line per 2 s, 1.5 s left
    0:00.5  RADIO Enemy 2-1 [suppressed], not heard, trigger: new target you; why: contact cooldown (15 s), 3.0 s left
    0:00.5  RADIO You: "Splash" [suppressed], not heard; why: unguided hits: one per shooter every 8 s
    0:00.5  MUSIC situation normal -> air; why: inputs ask for Air: designated enemy inside 40000 ft
    0:00.9  Friendly 1-2 locked Enemy 2-1
    0:01.0  You launched AIM-120 at Enemy 2-1 from 0.9 nm, aspect 35 deg
    0:01.0  RADIO You: "Fox three, one away" [delivered], heard by you, waited 0.25 s, trigger: missile release
    0:01.0  ORDER You -> Friendly 1-2: engage my target
    0:01.0  ANSWER Friendly 1-2 -> You [rejected]; why: its sensors cannot see the target
    0:01.0  You assigned Friendly 1-2 to attack Enemy 2-1 (EngageMyTarget)
    0:01.1  Friendly 1-2 locked its assigned target Enemy 2-1
    0:01.1  Sort warning to You: Friendly 1-2 holds the same lock on Enemy 2-1
    0:01.2  You: Low-speed G ceiling applied (limit 6.8 G) because speed near the stall speed, on the ramp from 142 kt to 250 kt
    0:01.2  You: Blast kick (strength 1.2) because a missile blast nearby
    0:01.2  You asked for 7.5 G against a limit of 6.8 G because low-speed ceiling, fuel and stores divide by 1.1
    0:01.6  Enemy 2-1 activity ATTACKING -> DEFENDING because missile inbound, 1.2 nm
    0:02.1  Enemy 2-1 released a flare, 5 left
    0:02.1  You released chaff, 3 left
    0:02.1  shot 1 from You was decoyed by a flare from Enemy 2-1 (roll 12 < 14)
    0:02.2  You: Low-speed G ceiling stopped
    0:02.5  shot 1 from You at Enemy 2-1: hit, damage 800, hp after 0
    0:02.5  You hit Enemy 2-1 with AIM-120 for 800 damage, hp now 0
    0:02.5  Enemy 2-1 was destroyed by You (AIM-120)
    0:02.5  Friendly 1-2 let go of its lock on Enemy 2-1
    0:02.5  Friendly 1-2's assignment on Enemy 2-1 ended because target lost
  aircraft at 0:03.0:
    You  20,000 ft MSL, 474 kt, heading 068, G 2, alive, 1,000 of 1,000 hp
    Enemy 2-1  17,800 ft MSL, 355 kt, heading 270, G 1, destroyed, 0 of 800 hp

Anomalies
---------
0:00.5  call_suppressed      RADIO You: "Splash" [suppressed], not heard; why: unguided hits: one per shooter every 8 s
0:01.0  order_rejected       ANSWER Friendly 1-2 -> You [rejected]; why: its sensors cannot see the target
