add_library(pcsound STATIC
            pcsound.c       pcsound.h
            pcsound_sdl.c
                            pcsound_internal.h)
target_include_directories(pcsound
                           INTERFACE "."
                           PRIVATE "${PROJECT_BINARY_DIR}" "${PROJECT_SOURCE_DIR}/src")
target_link_libraries(pcsound SDL2::SDL2)
if(ENABLE_SDL2_MIXER)
    target_link_libraries(pcsound SDL2_mixer::SDL2_mixer)
endif()
