# Title screen to the field (first save slot, as load_save.txt), then three minutes of running and turning the camera
# from 60 s of game time on: a repeatable load for frame time measurements (XC3_TRACE=perf) and profiles. Frames are
# 60 Hz ticks of game time, so the run is the same at any frame limit.
300 A 4
450 A 4
600 A 4
750 A 4
900 A 4
1050 A 4
1200 A 4
1350 A 4
1500 A 4
1650 A 4
1800 A 4
1950 A 4
2100 A 4
2250 A 4
2400 A 4
3900 RSTICK 24000 0 1200
5100 LSTICK 0 32767 900
5100 RSTICK 12000 0 900
6000 LSTICK 32767 0 600
6600 LSTICK 0 -32767 900
6600 RSTICK -16000 0 900
7500 LSTICK -32767 0 600
8100 RSTICK -24000 0 1200
9300 LSTICK 0 32767 1200
9300 RSTICK 8000 0 1200
10500 LSTICK 23000 23000 900
11400 LSTICK -23000 -23000 900
11400 RSTICK 20000 0 900
12300 LSTICK 0 32767 1200
13500 RSTICK -20000 0 900
