// Generated by tools/make_c7_player_colors.py.
// Cosmetic subclasses: all gameplay properties are inherited.

actor C7PlayerRed : C7Player
{
    player.displayname "Marine (red)"
    states
    {
        Spawn:
            MRRD A -1
            stop
        See:
            MRRD ABCDE 3
            loop
        Missile:
            MRRD NOP 6 bright
            goto See
        Melee:
            MRRD NO 6 bright
            goto See
        Pain:
            MRRD F 5
            goto See
        Death:
            MRRD G 0 A_Scream
            MRRD G 5 A_Fall
            MRRD HIJKL 5
            MRRD M -1
            stop
    }
}

actor C7PlayerGreen : C7Player
{
    player.displayname "Marine (green)"
    states
    {
        Spawn:
            MRGN A -1
            stop
        See:
            MRGN ABCDE 3
            loop
        Missile:
            MRGN NOP 6 bright
            goto See
        Melee:
            MRGN NO 6 bright
            goto See
        Pain:
            MRGN F 5
            goto See
        Death:
            MRGN G 0 A_Scream
            MRGN G 5 A_Fall
            MRGN HIJKL 5
            MRGN M -1
            stop
    }
}

actor C7PlayerGold : C7Player
{
    player.displayname "Marine (gold)"
    states
    {
        Spawn:
            MRGD A -1
            stop
        See:
            MRGD ABCDE 3
            loop
        Missile:
            MRGD NOP 6 bright
            goto See
        Melee:
            MRGD NO 6 bright
            goto See
        Pain:
            MRGD F 5
            goto See
        Death:
            MRGD G 0 A_Scream
            MRGD G 5 A_Fall
            MRGD HIJKL 5
            MRGD M -1
            stop
    }
}

actor C7PlayerPurple : C7Player
{
    player.displayname "Marine (purple)"
    states
    {
        Spawn:
            MRPR A -1
            stop
        See:
            MRPR ABCDE 3
            loop
        Missile:
            MRPR NOP 6 bright
            goto See
        Melee:
            MRPR NO 6 bright
            goto See
        Pain:
            MRPR F 5
            goto See
        Death:
            MRPR G 0 A_Scream
            MRPR G 5 A_Fall
            MRPR HIJKL 5
            MRPR M -1
            stop
    }
}

actor C7PlayerMagenta : C7Player
{
    player.displayname "Marine (magenta)"
    states
    {
        Spawn:
            MRMG A -1
            stop
        See:
            MRMG ABCDE 3
            loop
        Missile:
            MRMG NOP 6 bright
            goto See
        Melee:
            MRMG NO 6 bright
            goto See
        Pain:
            MRMG F 5
            goto See
        Death:
            MRMG G 0 A_Scream
            MRMG G 5 A_Fall
            MRMG HIJKL 5
            MRMG M -1
            stop
    }
}

actor C7PlayerBrown : C7Player
{
    player.displayname "Marine (brown)"
    states
    {
        Spawn:
            MRBR A -1
            stop
        See:
            MRBR ABCDE 3
            loop
        Missile:
            MRBR NOP 6 bright
            goto See
        Melee:
            MRBR NO 6 bright
            goto See
        Pain:
            MRBR F 5
            goto See
        Death:
            MRBR G 0 A_Scream
            MRBR G 5 A_Fall
            MRBR HIJKL 5
            MRBR M -1
            stop
    }
}

actor C7PlayerGray : C7Player
{
    player.displayname "Marine (gray)"
    states
    {
        Spawn:
            MRGY A -1
            stop
        See:
            MRGY ABCDE 3
            loop
        Missile:
            MRGY NOP 6 bright
            goto See
        Melee:
            MRGY NO 6 bright
            goto See
        Pain:
            MRGY F 5
            goto See
        Death:
            MRGY G 0 A_Scream
            MRGY G 5 A_Fall
            MRGY HIJKL 5
            MRGY M -1
            stop
    }
}
