[rules]
start_locations = amiga_regions
boss_experience = dos_camps
recruitment = dos_xp_times_1_5
trader_refresh = dos_individual
water_output = amiga_minimum
spawn_method = amiga_location_cycle
player_setup = dos_gamdat
initial_items = dos_gamdat
recruit_supplies = dos_fixed
trader_inventory = dos_gamdat
food_production = dos_feed_then_store
survival = dos_daily_consumption
service_value = dos_trade_value
combat = dos_unarmoured
start_experience = 37
healing_factor = 1
health_cap = 95
doctor_stabilization = 0
technician_food_bonus = 0
experience_tier_width = 25
fight_class = fighter trader
gas_damage_per_second = 0.5
radiation_damage_per_second = 1.35
gas_immune_faces = 10
radiation_immune_faces =

[0] ' difficulty easy
barter_factor = 100
start_regions = 4
start_locations_1 = 26 34 19 20
start_locations_2 = 31 28 33 23
start_locations_3 = 11 12 17 10
start_locations_4 = 5 3 9 2
start_items        = item_meat item_bottle item_knife item_full_canteen

random_items_start        = food material weapon -nodrop -rare -special
random_items_start_rate   = 1
random_items_ground       = food weapon material useless -nodrop -rare -special
random_items_ground_rate  = 1 3
random_items_room         = food water bottle weapon material pump_parts protection_parts useless key -nodrop -special
random_items_room_rate    = 1 3
random_items_closed_room            = special -rare -nodrop
random_items_closed_room_rate       = 2 4
random_items_danger_location        = special -nodrop
random_items_danger_location_rate   = 2 5

npc_spawn             = 8
city_spawn_threshold  = 0
trader_respawn        = 0
mutant_respawn        = 0
dog_respawn           = 0
trader_health         = 97
mutant_health         = 31
dog_health            = 31
trader_attack         = 9 11 13 15
mutant_attack         = 2 3 4 6
mutant_drop_chance    = 0
mutant_drop_type      = useless
dog_attack            = 2 3 4 6

[1] ' difficulty normal
barter_factor = 90
start_regions = 4
start_locations_1 = 26 34 19 20
start_locations_2 = 31 28 33 23
start_locations_3 = 11 12 17 10
start_locations_4 = 5 3 9 2
start_items         = item_snake item_bottle item_knife item_empty_canteen

random_items_start        = food material -nodrop -rare -special
random_items_start_rate   = 1
random_items_ground       = material useless -nodrop -rare -special
random_items_ground_rate  = 1 2
random_items_room         = food water bottle material useless -nodrop -special -rare
random_items_room_rate    = 1 2
random_items_closed_room          = special -rare -nodrop
random_items_closed_room_rate     = 1 3
random_items_danger_location      = special -nodrop
random_items_danger_location_rate = 1 3

npc_spawn             = 8
city_spawn_threshold  = 0
trader_respawn        = 0
mutant_respawn        = 0
dog_respawn           = 0
trader_health         = 97
mutant_health         = 31
dog_health            = 31
trader_attack         = 9 11 13 15
mutant_attack         = 2 3 4 6
mutant_drop_chance    = 0
mutant_drop_type      = useless
dog_attack            = 2 3 4 6

[2] ' difficulty hard
barter_factor = 80
start_regions = 4
start_locations_1 = 26 34 19 20
start_locations_2 = 31 28 33 23
start_locations_3 = 11 12 17 10
start_locations_4 = 5 3 9 2
start_items           = item_maggots item_knife

random_items_start        = material -nodrop -rare -special -food
random_items_start_rate   = 1
random_items_ground       = water useless -nodrop -rare -special -food
random_items_ground_rate  = 1 2
random_items_room         = food water bottle material pump_parts key -nodrop -special -rare
random_items_room_rate    = 1 2
random_items_closed_room          = special -rare -nodrop
random_items_closed_room_rate     = 1 2
random_items_danger_location      = special -rare -nodrop
random_items_danger_location_rate = 1 2

npc_spawn             = 8
city_spawn_threshold  = 0
trader_respawn        = 0
mutant_respawn        = 0
dog_respawn           = 0
trader_health         = 97
mutant_health         = 31
dog_health            = 31
trader_attack         = 9 11 13 15
mutant_attack         = 2 3 4 6
mutant_drop_chance    = 0
mutant_drop_type      = useless
dog_attack            = 2 3 4 6

[region_item_0]
items     = item_rat_trap
locations = 35
rate      = 1

[region_item_1]
items     = item_gold
locations = 20 20 17 17 21
rate      = 4 9

[region_item_2]
items     = item_bible
locations = 31 36 10
rate      = 1 3

[region_item_3]
items     = item_defective_two_way_radio
locations = 31 2 3
rate      = 1 2

[region_item_4]
items     = item_knife
locations = 37
rate      = 1
