#CONQUER
To win the game you need to control the five cities. Do that by claiming every location next to them. Cities are good places to recruit, trade and heal.
@city
#FIRST STEPS
Recruit someone to establish your first camp. Find a technician and gather the materials needed to build a rat trap for a steady food and trade supply.
@flag
}#
#DAILY NEEDS
Each person consumes 1 food and 1 water every day. They lose 25 HP per day for each missing supply. Establish camps to secure reliable supplies.

#WATER
Refill empty containers at water sources. Larger containers carry more water.
@supply-example|item_water_bottle
#FOOD
Build traps in camps for steady food production. Stockpile surplus food for trade and recruitment.
@supply-example|item_rats
#HAZARDS
Location info shows gas and radiation hazards. Carry suitable protection before entering.
@supply-example|item_gas_mask
}#
#RECRUITING
Talk to people and bring them what they ask for. Take recruits with you or leave them to claim a camp.

#TECHNICIAN
Technicians build traps and equipment.
@technician
Let a technician inspect materials to discover recipes. Combine the required materials to build the item.
@construction|item_rat_trap
#DOCTOR
People recover 2 HP per day at 70 HP or more. With a doctor, they recover 4 HP at 50 HP or more.
@doctor
#MERCENARY
XP tiers from 1 to 4 determine weapon damage.
@tiers
Mercenaries use full XP; other professions use half.
@mercenary
}#
#DEFENSE
Assign more followers to strengthen a camp's defense.
#FOOD PRODUCTION
Select food available at the camp. Place up to two matching tools or traps in the camp.
@production|item_rat_trap|item_rats
#WATER PRODUCTION
Place a pump directly in the water source. Only one pump can be active at a time.
@entry|item_industrial_pump
}#
#WEAPONS
Equip followers with weapons to increase their damage. Higher XP makes every weapon more effective. Longer-reach weapons strike before shorter ones.
@entry|item_knife
#FIREARMS
Firearms inflict heavy damage but require ammunition. Combine an unloaded firearm with ammunition to load it.
@entry|item_loaded_rifle
@extended-only-begin
#PROTECTION
Equip protective clothing to reduce incoming damage.
@entry|item_steel_helmet
@extended-only-end
}#
Damage T1: |A-|B / T4: |C-|D
Daily yield: |A-|B days of food
Water/day at a 2-water source: 2 / |B
Gas protection: |A%  Radiation protection: |B%
|M
Found equipment
needs ammunition
Food value: |A
Water value: |A
Defense: |A%
Provides gas protection.
Carries |A daily portions.
Provides |A daily portions.
|A food per day with 1 trap
|A food per day with |B traps
Prevents |A% damage.
Produces |A water per day
at a |B-water source
|A-|B damage at tier 1
|A-|B damage at tier 4
}#
