AAnimalConversationState
AAudioOptionsState
ABarnExploreMinigameState
ABarnRewardState
ABarnYardPoolMiniGame
ABikeMicroGame
ABikeRaceMicroGame
ACameraVolumePlacementState
ACarChaseMiniGameState
AChickenFireMinigameState
ACoinPickupMicroGame
ACookingMiniGame
ACowTippingMiniGameState
ADartMiniGame
AEndGameState
AFarmerMicroGame
AGateCrashMinigameState
AGolfMinigameState
AGopherShopGame
AHerdingMinigameState
AHoneyCollectingGame
AInteriorNetwork
AInteriorNetworkPlacementState
AInventoryState2
AMiniGameInstructionState
APhotoMicroGame
AREA_NA
ASSeqState
ASimState
ASleepCycleState
ASlideshowState
AStatuesMiniGameState
ATapperMiniGameState
ATeaseMrsBeadyGame
AVeggiePatchDefenderGame
AWhackARaccMiniGameState
Acc
ActorName
All
AnimControllerType
AnimObjTypes
AnimatableObjectType
AnimatedClimbSpeed
AnimatedRunSpeed
AnimatedSprintSpeed
AnimatedWalkSpeed
Animation
AnimationTransition
Archie_face
AreaName
Arrival
AutoPickup
AutoTransition
BDeath
BY_DAY
BY_NIGHT
BY_day02
BY_day03
BY_day04
BY_day05
BY_day06
BackPack
Background
BarnyardMain
BaseThrowSpeed
BashInc
BashRed
Bike
Bike02
BlendInTime
BlendOutTime
Bone
BoneName
BoostTimeout
BreakPoint
BreakWhenThrown
Breakpoint
Button_phoneui
Button_phoneui_gotfoc
Button_phoneui_lostfoc
CanSpin
Categories
CategoryName
CategoryType
Centre
Child
ChildBoneName
ChildModelName
CollideFlags
CollisionRadius
Constant
Count
CreateChild
CullWhenClipping
Dec
DefaultBlendInTime
DefaultBlendOutTime
DefaultFinishType
DefaultSpeed
DefaultWeight
Destroy
DestroyChild
DetachChild
Detector
DialogInputMap
Drop
EffectName
EmitDistance
EmitTime
EmitTimePlusMinus
EndOfAnim
Equip
ExportedName
FSB
Fast_Time
Field
FinishType
FlowerPack
Fly_Camera
Fly_Camera_As_Child
Function
Goal0
Goal1
Goal2
Goal3
GoalToleranceSq
Hand
HandToInventory
Heavy
HeavyCarrySpeedFactor
Height
HideChild
HoldOffset
HoldRotate
HoldScale
Hotwing
Hotwing_Shadow
IdealPowerBash
IgnoreObjectCollision
Image
Include
Ingame
Instant
InventoryForStore
InventoryForUse
InventoryToHand
Item
ItemFacing
ItemOffset
ItemOffsetHud
ItemScale
ItemsToCollect
JumpPower
Junkyard_A
Knapsack
LaunchTimeout
Length
LinkTo
LocatorName
LogicalIdleSpeed
LogicalRunSpeed
LogicalSprintSpeed
LogicalWalkSpeed
LookDownLimit
LookLeftLimit
LookRightLimit
LookSpeed
LookUpLimit
Loop
MD_Walk_01
MD_idle
Mass
MaxAesRunSpeed
MaxAesRunSpeedRatio
MaxAesWalkSpeed
MaxCarry
MaxForce
MaxItems
MaxLogicalClimbSpeed
MaxSpeed
Message
MinBash
MinLogicalClimbSpeed
MiniGameLevel1
MiniGameLevel2
MiniGameLevel3
MiniGameLevel4
MiniGameLevel5
MiniGameLevel6
MiniGameLevel7
MiniGameLevel8
MiniGameLevel9
Misc
Mode
Model
ModelName
Models
Music
NHolonomicRate
Name
NamedAnimation
NamedAnimationSet
Names
NormalBarnyard
OK
ObjectAreaUse
ObjectBreak
ObjectEquip
ObjectThrow
ObjectUnEquip
ObjectUse
Obstruction
OverPowerBash
OverPowerTimeout
Parent
ParentBoneName
ParkManager
PeckBoostAccel
Peck_face
Place_Holder
PlayAnimation
PlayChildAnimation
PlayParentAnimation
PlayerStart0
PlayerStart1
PlayerStart2
PlayerStart3
PreallocatedUnitFile
Radius
Random
Rekord18
ReleaseBP
Render
Restitution
Reverse
Rotation
RotationAngle
RotationAxis
ScreenName
SetChildTransform
SetParentTransform
Shadow
ShowChild
SideStepSpeed
Slide
Slow_Time
SoundParticle
Speed
SphereRaise
Start
Static
Stop_Fast_Time
Stop_Fly_Camera
Stop_Fly_Camera_As_Child
Stop_Slow_Time
StreamBufferSize
Strength
Table
TangentialRestitution
Target
TargetNetwork
This
Time
TimeForChaining
Title
Tomatoes
TotalLife
TransitionName
Translate
TurningAcc
TurningDec
Type
UnderPowerBash
UnderPowerTimeout
Uniform
UpDirection
UserRender
VO
Volume
VolumeList
VolumeTheYard
Wavebanks
WhenArea
WhenBreak
WhenEquip
WhenThrow
WhenUse
Woods
above
aboveground_dive
aboveground_surface
abuse_cow1
abuse_cow2
aconversationcamerahelper
act
action
actiontype
activate
add
addunittointeraction
adjoin
afollowcamerahelper
afternoon
aim
aimed
airguitar_1
all
am_f
am_m
ambientsoundbanks
american_f_fe
american_m_fe
american_m_static
americanf_quad
americanf_statue
americanm_pullback
americanm_quad
americanm_release
americanm_statue
angry1
angry2
angry_lp
animation
animationset
apple
apple_pie
aprojectilefirecamerahelper
area
arrow
assert
attach_bp
attach_l
attach_r
attachcharacter
attachinventory
attachmodel
attachtolocator
attack
attack_lp
avatar_locator
avolumecamerahelper
background
backhit
ballet
ballsave
barn
barn_gate_key
barnbuck
barnpool_replay
barntender_replay
barnyard_centre
barnyard_squirt_replay
base_bone
base_table
basic
bbq
bbq_final_destination
beady_car_joyride
beady_squirt_replay
beehive
beehive_bee
beehive_empty
beeswarm
ben
ben_ben_simday
ben_static
benshill_squirt_replay
berrys
bessy
bessy_loiter_around
bike
bike1
bike1_replay
bike2
bike2_replay
bike3
bike3_replay
bike4
bike4_replay
bike5
bike5_replay
bike6_replay
bike_origin
bikeflag
bikeimpact
bikekey
bikeparts_bike
bikeparts_crank
bikeparts_handle
bikeparts_ped1
bikeparts_ped2
bikerack
bk_base_idle
bk_collision
bk_crashoffbike_back_getup
bk_crashoffbike_back_land
bk_crashoffbike_back_loop
bk_crashoffbike_getup
bk_crashoffbike_land
bk_crashoffbike_loop
bk_cst
bk_fast
bk_flapping
bk_flapping_left
bk_flapping_right
bk_front_wheel_spin
bk_front_wheel_turn_left
bk_front_wheel_turn_right
bk_ftdn
bk_gtoff_left
bk_gtoff_right
bk_gton_left
bk_gton_rack_left
bk_gton_rack_right
bk_gton_right
bk_jump_end
bk_jump_mid
bk_jump_prep
bk_jump_start
bk_pedal_spin
bk_rear_wheel_spin
bk_reverse
bk_simple_crash
bk_simplecrash
bk_slide_left
bk_slide_right
bk_slow
bk_stoppie
bk_trick_centre_end
bk_trick_centre_loop
bk_trick_centre_start
bk_trick_left_end
bk_trick_left_loop
bk_trick_left_start
bk_trick_right_end
bk_trick_right_loop
bk_trick_right_start
bk_wheelie
bk_wheelie_pedal
bkg_Barn_Pool
bkg_Barntender
bkg_Beady
bkg_Bike_Race
bkg_Bink_Big
bkg_Chasing_Chicks
bkg_Chicken_Coop_Defender
bkg_Chicken_Launch
bkg_Cow_Tipping
bkg_Darts
bkg_End_wood
bkg_Gopher_Golf
bkg_Honey
bkg_Joy_Ride
bkg_Mailman
bkg_Milk_Match
bkg_Mud_Jump
bkg_SIM_barn_champ
bkg_SIM_bike
bkg_SIM_goldrush
bkg_SIM_gopher
bkg_SIM_how_to_move
bkg_SIM_inventory
bkg_SIM_metal
bkg_SIM_milkweed
bkg_SIM_missions
bkg_SIM_party
bkg_SIM_recipe
bkg_SIM_sunglasses
bkg_SIM_text_messages
bkg_Scarecrow
bkg_Sharp_Squirter
bkg_Showdown
bkg_Veggie
bkg_Whack_a_Rack
bkg_by_legal1
bkg_mob_back
blink
block
blockuntilmet
bluebells
bluebells_bunch
bluecircle
bn_cows_milk
bn_draft_milk
bn_goat_milk
bn_honey
bn_smoothie
bn_stud_molasses
body_loc
boolean
booth1
booth2
booth3
booth4
booth5
booth6
booth7
booth8
bounce
br_gen_cow_anims
br_gen_goat_anims
br_gen_pig_anims
breakfast
breakpoint
breaktype
bubble
bubblevisible
bubblevisibleforplayer
buck_1
bud
bud_fe
bud_static
butter
c_head
c_l_clavicle
c_l_forearm
c_l_hand
c_l_upperarm
c_neck
c_pelvis
c_pip_pelvis
c_r_clavicle
c_r_forearm
c_r_hand
c_r_upperarm
c_spine
c_spine1
cabbage
camera
camera_save
cans
car_american_f
car_american_m
car_arrow_green
car_chase_car1
car_coin
car_finishline
car_igg
car_kid_bike
car_kid_bike2
car_kid_bike3
carchasecar1
carchasecar3
carhelicopter
carrot
carry_overlay
carrylarge
carryrun_overlay
carrysmall
carspotlight
carstar
carwheel_beady
carwheel_cop
carwheel_golfcart
carwheel_tractor_front
carwheel_tractor_rear
carwheel_truck
catch
cb_brough
cb_brow
cb_jaw
cb_llocator
cb_origin
cb_rail
cb_rlocator
cb_root__wildmike
cb_slats
cb_ss3
cb_tl_cartridge_01
cb_tl_cartridge_02
cb_tl_crate_02
cb_tl_gunend
cb_udder
cc_arrow
cc_chick_held
cc_pickup
cc_throw
center2v2
centre
cfp_americanf
cfp_americanm
cfp_coin
cfp_freddy
cfp_goggles
cg_head
ch_bikeaxl_1
ch_bikeaxl_2
ch_rac1_pos
ch_rac2_pos
ch_scorecard_01
ch_scorecard_02
ch_scorecard_03
ch_scorecard_04
ch_scorecard_05
ch_scorecard_06
ch_scorecard_07
ch_scorecard_08
ch_scorecard_09
ch_scorecard_10
chance
charity_daisy
charity_everet
charitybuck
chase_chick_replay
chase_chick_two_replay
chasingchicks_ai
chasingchicks_chick
chasingchicks_hanna
chick_coop_replay
chick_launch_replay
chickencoop_coyote
chickencoop_egg
chickencoop_evilfreddy
chickencoop_hanna
chickencoop_hen
chickencoop_raccoon
chickencoop_roast
chickenlaunch_four_replay
chickenlaunch_one_replay
chickenlaunch_two_replay
chickenpen
chickpickup
chickpocket
chickthrow
childbonename
chilliberry
chocolate
class
claw
cleanandjerk
close
closed_idle
cocktails
cog_large
cog_small
coin1
coin20
coin5
coinspawner
coinspawnerlever
coinspawnerstump
coll
coll_dirt
coll_grass
coll_hay
coll_mud
coll_sand
coll_stone
coll_timber
coll_tin
coll_water
coll_wood
collisionID
collision_i_bikerack
combat
combatacc
combatanimrunspeed
combatdec
combatjumpheight
combatmaxspeed
combatturnacc
command
command_standstill
commandfsm
compare
concave
continue
convpoint_01
cookbook
costfactor
count
cow1
cow2
cow3
cow4
cow_milker_ai_easy
cow_milker_ai_hard
cow_milker_ai_medium
cownip
cownip_bunch
cowtipping_chick
cowtipping_cow
cowtipping_coyote
cowtipping_crate1
cowtipping_crate2
cowtipping_crate3
cowtipping_crate4
cowtipping_dag
cowtipping_gopher
cowtipping_hanna
cowtipping_kid
cowtipping_largeobject
cowtipping_launcher_fe
cowtipping_launcher_m
cowtipping_otis
cowtipping_raccoon
cowtipping_replay
cowtipping_rf
cowtipping_slingshot
cowtipping_tomato
cowtipping_walnut
cowtipping_wildmike
cowtipping_wildmike_box
cowzzzz
coyote
coyote_loc
crank
crate
cream
create
crowing
ct_arrow
dag
daisy
daisy_loiter_around
dance
dance2
dance3
dart
dart_blue_inner
dart_blue_inner01
dart_blue_inner02
dart_blue_middle
dart_blue_middle01
dart_blue_middle02
dart_blue_middle03
dart_blue_middle04
dart_blue_outer
dart_blue_outer01
dart_blue_outer02
dart_blue_outer03
dart_blue_outer04
dart_loc
dart_yellow_inner
dart_yellow_inner01
dart_yellow_inner02
dart_yellow_middle
dart_yellow_middle01
dart_yellow_middle02
dart_yellow_middle03
dart_yellow_middle04
dart_yellow_outer
dart_yellow_outer01
dart_yellow_outer02
dart_yellow_outer03
dart_yellow_outer04
dartboard_inner
dartboard_middle
dartboard_outer
darts_aim_down
darts_aim_left
darts_aim_lower_left
darts_aim_lower_right
darts_aim_middle
darts_aim_right
darts_aim_up
darts_aim_upper_left
darts_aim_upper_right
darts_idle
darts_raise
darts_replay
darts_throw
dawn
dayrespawn
debugbadmark
default
defaultnetwork
defaulttree
defeat
detach
detach_bp
detachcharacter
detachmodel
detachndestory
detector
disperse
disperse_lp
displayorder
distancecull
distancetrigger
distress_idle
distress_pleased
distress_pleased2
dodge_end
dodge_mid
dodge_start
down
draw
drive
drop_glass
drum_loc
duck
duck_lp
duck_up
duke
duke_farmer_alert_success
duke_loiter_around
dusk
eat
eddie
eddie_fe
eddie_static
egg
eggshell
eggsplat
eggyolk
emt_foot_01
emt_foot_02
end
end_bp
end_climb_getoff_bp
end_lose_spotted
end_lose_timeout
end_otis
end_pt1
end_taunt
end_win
endyuk
energy
energylimit
entrance
entrance2
envfrontend_cam
equal
event
everet
exclamationadd
exclamationremove
exists
faceclosestpadlock
facing
fade
fail
fail2
fall
fall_asleep
fallappart
falloff
farmer
farmersafepos
farmfrontdoor
fence_close
fence_open
fillup
finish
finishline
fire
fixpipe
flag
flags
flightDive
flightFlap
flightFlap2
flightFlapFast
flightTumble
flightloop
flour
flowers
fly_away
fly_lp
fncveg03
fncveg03_02
fncveg03_03
force
forceanswertime
forcenoanim
forcerequirementsatisfied
forcestate
forcevisible
format
foxgloves
foxgloves_bunch
freddy
freddy_dream_replay
freddy_loiter_around
friends
fronthit
frontwheel
fruit
fsm
fsmstate
function
funkberry
gasp
gate_key
gc_coin
gcpipe
generic_chick
getiteminv
getoff
getofftable
geton
getontable
getup
given
givenbyunit
goal
goal02v2
goal12v2
goal_spawn
goalfacing
goldrush_token
golf_backnine_replay
golf_cam_loc
golf_coin
golf_flag
golf_gate_key
golf_nineholes_replay
golf_particles
golf_pip
golf_squirt_replay
golf_start
golf_start_attach
golf_start_detach
golf_swingbk
golf_swingfg
golf_swingth
golf_tee
golf_tee_hit
golfball
golfgopher
golfpower
golfswing
golftarget
gopher
gopher_callout
gopher_floatie
gopher_golf
gopher_gs_anims
gopher_idle
gopher_masksnorkel
gopher_move
gopher_move_chunks
gopher_talk
gradeabeef
greaterthan
greaterthanequal
greencircle
growl
growth
gulch_gate_key
hammertime
handle
hangingout
hanna
hanna_loiter_around
hd_throw_bp
headhit
headight_01
headight_03
headight_04
headlight_loc
heavy
heightdependent
heightfulltest
heightoffset
heighttype
held_lp
hero
hide
hide_end
hide_loop
hide_start
hideall
hint_note
hit
hold_idle
holding
honey
honey_collecting_replay
honey_collecting_replay2
honey_end
honey_gate_key
honey_icon
honey_lp
honey_start
honeycomb
honeyglob
honeyjar
howl
hudtext
hungry_pig
ice
idle
idle1
idle2
idle_1
idle_aux
idle_hold_l
idle_hold_s
idle_lp
idle_lp2
idle_lp3
idle_lp_uphill
idle_lp_walk2
idle_quad
igg
igg_static
ignorefrustrum
impact
impactbp
impacttotumble
impactwobble
in
inground_dive
inground_idle
inground_surface
interaction
interactionset
interestweight
intro
inventory
itemidle_lp
itemrun_lp
izzy_precision_golf
joey
joyride_replay
jp_fan
jp_gramophone
jp_umbrella
jp_wateringcan
jp_wheel
jr_americanfcar
jr_americanmcar
jr_jerseycar
jr_otiscar
jump
jump_apex
jump_down
jump_end
jump_left
jump_liftoff
jump_right
jump_run_fall
jump_run_land
jump_run_up
jump_start
jump_stat_fall
jump_stat_land
jump_stat_up
jump_up
junkyard_gate_key
keep
keylib
keypress
keypress_loop
kick
l
l_tunnel
labels
ladder
ladder_climb
ladder_getoff_end
ladder_getoff_start
ladder_geton
ladder_idle
land
lastplayerinteraction
lastplayerinteractionfreq
laugh
launch
launchPullBack
leavesfall
lemon
lemonsoother
lessthan
lessthanequal
lifetime
light
linktodoor
listen_01
listenanim
loadworld
locator_am_shad
locator_cam
locator_camtarget
loiter_around
loitering
look_l
look_r
lookd
lookl
lookr
looku
lose
lose_end
lose_surface
loser_loop
loser_start
lower
mailman_anims
mailman_faint
mailman_insert
mailman_leave
mailman_looking
mailman_nothing
mailman_searching
mailman_sorting
mailman_suspect
mailman_takeout
manual
maskgroup
match
matlib
maxpopulation
maxpriority
maxradius
melon
message
metaldetector
midyuk
miles
milk
milk_combatroll_l
milk_combatroll_r
milk_flinch_overlay
milk_run_e
milk_run_n
milk_run_ne
milk_run_nw
milk_run_s
milk_run_se
milk_run_sw
milk_run_w
milkcarton
milkdrip
milkweed
milkweed_seed
milkweedbase
minigame
minpopulation
minpriority
minunitfailbehaviour
miscobj
mission
mission02
mission03
mission04
mobile
mode
model
money
moonwalk
morethenequal
morning
movetobarngoal
mrbeady_anims
mrsbeady_anims
ms_contact
ms_gen_cow_anims
ms_gen_goat_anims
ms_gen_horse
ms_getup
ms_impact_l
ms_impact_r
ms_kick_l
ms_kick_r
ms_serve
ms_serve_idle
mud_jumpers_replay
muscleflex
music
name
namedanimationset
nb_bull
nb_eddy
network
night
nightbarn_gate_key
ninja
node
nohelpercameras
non_trees
none
nopathfinding
normal
northpath_gate_key
notequal
notfriends
nothing
null
numfreddyfruit
numfreddyveg
numjunk
numleaks
numrocks
numsquirted
numtlparts
offset
oldmill_gate_key
onhead_idle
onhead_movingfast
onhead_walk
open
opened_idle
other
otis
otis_fe
otis_onhead_idle
otis_static
out
out_start
outside
overrideable
oxeyeddaisy
oxeyeddaisy_bunch
p02v2
p12v2
p22v2
p32v2
parentbonename
park
park2
park2_goals_playerstart
passfence
patch
peck
peckFireProgram
peck_loiter_around
peckattachpoint
peckringlarge
ped1
ped2
pest_squirt_success
picked_up
pickup
pickup_bp
pickup_egg
pickup_l
pickup_raccoon
pig
pig_loiter_around
pigpiespawn
pip
player
player_chickencoop
player_chicks
player_darts
player_golf
player_hc
player_loc
player_mudjump
player_ps
player_save
player_startgame
player_veggie
player_wet
playerinstance
playerobject
playerrespawngoal
point
pollen_lp
pool_fish
pool_float
pool_oarlock_left
pool_oarlock_right
poolball
poolbfa
poolcue
pos
position
postImpactFail
postImpactSuccess
postgoaldestination
power_ups
powerup_full_milk
powerup_full_stamina
powerup_single_milk
powerup_single_stamina
precision1
precision10
precision2
precision3
precision4
precision5
precision6
precision7
precision8
precision9
precision_back_nine
precision_ball
precision_pumpkin
precision_scarecrow
precision_slingshot
precisioncoin
precisiontarget
prelaunch
prelaunchhold
primary
pulse
pumpkin
pumpkinprop
punch_recover
punch_throw
punch_windup
push_end
push_lp
push_start
putaway
putdown
putdown_bp
pyramid
quad_idle
quest
questelement
questionadd
questionremove
r_tunnel
rac_locator
raccoon
racoon
ragingbull_1
ragingbull_2
rand_dance
random
randomy
rearlight_04
rearwheel
reception1
reception2
reception3
reception4
recoil
redcircle
release_l
release_r
reload
remove
requirements
reset
resetactors
respawn
reticle
ride
ride_grab_end
ride_grab_mid
ride_grab_start
ride_idle_lp
ride_run_lp
ride_walk_lp
road_block
road_block1
road_block2
robot
rock
root
root_head
root_loiter_around
royaljelly
rudeboy
run
run_hold_s
run_lp
satisfied
scarecrow
scared
schedule
schedulefsm
score_bad
score_good
scorebook
search
secondary
setonground
setupactors
setupactorsfromlocator
setupactorsfromlocatorskippos
setupactorsskipposition
sfx
sharp_coyote
sharp_jersy
sharp_racoon
sharpcoyoteattack
shoot
showall
sidestep_left
sidestep_right
sim_golf_flag
simcamera
simplayer
simtruckgoal
skin
sl_idle_lp
sleep1
sleep2
sleep3
slide
slideback
slingshot_draw
slingshot_fire
slingshot_miss
snowdrops
snowdrops_bunch
socialising
sock_flag
sod_1
sod_2
sod_3
soundbanks
southpath_gate_key
spawn
spawnupto
special_gate_key
speechtype
speed
spin
spin_idle
splat
sprint_lp
squirt
ss_player_quad
ss_playerf_quad
stagetime
star
star_bak
star_completed
star_unavailable
starjumps
start
start_bp
start_climb_getoff_bp
statues_charpuff
statues_dustpuff
statues_freddy_anims
statues_otis_anims
statues_pig_anims
steeringclass
sting1
sting2
sting3
sting4
sting_lp
stinging
stolen_coyote
stompcrate
stompcrateflat
stop_lp
stoplook
strawberry
strike
stung
submerge
success
success_10
success_2
success_3
success_4
success_5
success_6
success_7
success_8
success_9
suggestfsm
sulk
sulk_loop
sunglasses
sunglasses1
sunglasses_off
sunglasses_on
surface
suspect
swap
swapsetupactors
swarm_lp
swat_lp
swat_run_lp
table
table1
table2
table3
table_bessydaisy
talk
talk1
talk2
talk_01
talkanim
tap_curtain
tap_drink
tap_drink_empty
tap_drinker
tap_player_fe
tap_player_m
tap_root
tap_treasure
tap_wildmike
target
target2
target3
target_hit
targetgame
tawnt
tease_beady_replay
tease_mailman_replay
teleport
tells_mr
terrainheight
thank
thanked
thankonbehalf
thepharaoh
thiefspawn1
thinker
throw
throw2
throw_left
throw_raccoon
throw_right
throwback
thrown
tier
time
timespan
tin
tip_1rac_end
tip_1rac_loop
tip_1rac_start
tomato
tomatolaunch_battery
tomatolaunch_cog
tomatolaunch_pogospring
tomatolaunch_rope
tomatolaunch_steerwheel
tomatosplash
tp_table3_add
tp_table3_sub
tp_table4_add
tp_table4_sub
trap
traps
treasure
treasurebells
treasurefound
treeindex
treeinteraction
trigger_gate
trigger_hint
trigger_onbikehit
trigger_onbikehit_impact
trigger_onmilkhit
trigger_onmilkhit_barn
truckdoorgoal
tumble_end
tumble_endhit
twink
twink_loiter_around
type
uddershudder
ui
unhide
unitname
unittype
unsetactors
unspawn
up
uptawnt
value
veggie
veggie_outside
veggie_patch_replay
veggie_raccoon
veggie_slingshot
victory
victory1
victory2
victory3
victory4
victory_end
victory_surface
visited
vpd_cabbage
vpd_carrot
vpd_melon
vpd_pumpkin
waiter_start
waiting
walk_hold_l
walk_hold_s
walk_lp
walk_lp2
walk_lp_uphill
walnut
water_respawn_goal
waterwheel
wave
waveflag
weathervane_base
weathervane_pointer
whack_replay
whackbad
whackdust
whackmiss
whackpuff
wheel01
wheel02
wheel03
wheel04
win
windmill_blades
windmill_tail
windmillcowtip_blades
windmillcowtip_tail
windup
wingsBuzz
winner2_loop
winner2_start
winner_loop
winner_start
woods
woods_gate_key
yawn
yell
yellowcircle
yuk
yuk_end
yuk_start
yukobject

# didn't present in the original:
bkg_fmod

# present in the original (sim loading screen pictures, 0x007733f8):
Loader_Cow_01
Loader_Cow_02
