0.026	Player::InitModel	player.cpp
0.028	Player::DamageFeedback	player.cpp
0.039	ViewMaster::Init	viewthing.cpp
0.042	Player::UpdateStats	player.cpp
0.042	Equipment::airStrike	equipment.cpp
0.044	Actor::ProcessActorStateMachine	actor.cpp
0.045	Actor	actor.cpp
0.049	Actor::FindDialog	actor.cpp
0.053	PathManager::Init	navigate.cpp
0.057	Player::PlayerAngles	player.cpp
0.058	Player::EndFrame	player.cpp
0.059	CVAR_Init	gamecvars.cpp
0.060	Player	player.cpp
0.063	Actor::LoadStateMap	actor.cpp
0.066	Player::ArmorDamage	player.cpp
0.067	Player::Init	player.cpp
0.069	Earthquake::Think	earthquake.cpp
0.070	ScriptSlave::UseFunc	scriptslave.cpp
0.071	Weapon::Drop	weapon.cpp
0.072	PathManager::ClearNodes	navigate.cpp
0.075	Level::Archive	level.cpp
0.076	Player::AutoAim	player.cpp
0.078	Level::SpawnEntities	level.cpp
0.090	G_DrawCSystem	debuglines.cpp
0.097	Player::AcquireTarget	player.cpp
0.102	Animate::StopAnimating	animate.cpp
0.102	Player::SetupView	player.cpp
0.104	Player::loadUseItem	player.cpp
0.106	Player::DoUse	player.cpp
0.107	Projectile::NotifyActors	weaputils.cpp
0.112	PathManager::ShowNodes	navigate.cpp
0.112	Actor::LoadMasterStateMap	actor.cpp
0.112	Player::ClientMove	player.cpp
0.113	Player::setViewMode	player.cpp
0.113	G_FadeOut	g_utils.cpp
0.116	Player::ClientMoveLadder	player.cpp
0.117	Entity::setModel	entity.cpp
0.118	Actor::LoadFuzzyEngine	actor.cpp
0.119	CacheResource	g_utils.cpp
0.120	Player::DeadBody	player.cpp
0.120	SpawnArgs::Spawn	g_spawn.cpp
0.126	Player::Killed	player.cpp
0.126	Level::CleanUp	level.cpp
0.128	Weapon::GetMuzzlePosition	weapon.cpp
0.128	Viewthing::UpdateCvars	viewthing.cpp
0.130	Camera::CameraThink	camera.cpp
0.133	DefaultThink::Think	actorstrategies.cpp
0.146	G_ScriptCmd	gamecmds.cpp
0.147	Player::ClientThink	player.cpp
0.152	Player::Dead	player.cpp
0.152	PathManager::ResetNodes	navigate.cpp
0.155	Entity::TriggerEvent	entity.cpp
0.161	Player::RemovedItem	player.cpp
0.167	Player::FireWeapon	player.cpp
0.170	Entity::Sound	entity.cpp
0.171	Player::CheckMoveFlags	player.cpp
0.171	ViewMaster::Prev	viewthing.cpp
0.173	Player::ShouldSendToClient	player.cpp
0.176	Level::FreeEdict	level.cpp
0.180	PathManager::AddToGrid	navigate.cpp
0.182	G_StopCinematic	g_utils.cpp
0.184	Sentient::ShouldBleed	sentient.cpp
0.194	Actor::SetState	actor.cpp
0.195	Trigger::StartThread	trigger.cpp
0.195	Animate::SetFrame	animate.cpp
0.199	Player::Respawn	player.cpp
0.199	Actor::WalkTo	actor.cpp
0.202	G_Say	gamecmds.cpp
0.203	Entity::ProcessInitCommands	entity.cpp
0.203	PathManager::Archive	navigate.cpp
0.208	ScriptModel::SetAnimEvent	scriptslave.cpp
0.212	Actor::SelectClosestEnemy	actor.cpp
0.217	PathNode::ConnectTo	navigate.cpp
0.221	HelperNode::FindHelperNodeClosestToWithoutPathing	helper_node.cpp
0.221	G_DebugBBox	debuglines.cpp
0.223	Viewthing::AttachModel	viewthing.cpp
0.225	ViewMaster::Next	viewthing.cpp
0.229	PathManager::LoadNodes	navigate.cpp
0.233	Door::FieldTouched	doors.cpp
0.234	Actor::ClearLegAnim	actor.cpp
0.234	Level::Init	level.cpp
0.235	G_DumpAllClassesCmd	gamecmds.cpp
0.237	G_TouchTriggers	g_utils.cpp
0.238	Equipment::scan	equipment.cpp
0.238	HelperNode::FindClosestHelperNodeThatCannotSeeEntity	helper_node.cpp
0.240	Door::LinkDoors	doors.cpp
0.241	Teleporter::StartTeleport	misc.cpp
0.242	HelperNode::FindHelperNodeClosestTo	helper_node.cpp
0.242	Player::CalcBlend	player.cpp
0.245	Actor::BlindlyFollowPath	actor.cpp
0.246	Player::InitClient	player.cpp
0.261	Player::InitHealth	player.cpp
0.263	SensoryPerception::ShowInfo	actor_sensoryperception.cpp
0.265	HelperNode::_CoverDirectionForString	helper_node.cpp
0.270	PathNode	navigate.cpp
0.272	HelperNode::FindClosestHelperNodeAtDistanceFrom	helper_node.cpp
0.273	ScriptSlave::TouchFunc	scriptslave.cpp
0.274	Sentient::DropInventoryItems	sentient.cpp
0.274	if	player.cpp
0.275	Entity::AttachModelEvent	entity.cpp
0.276	Player::UpdateMusic	player.cpp
0.279	Archiver::ArchiveData	archive.cpp
0.282	ScriptSlave::TriggerFunc	scriptslave.cpp
0.284	Program::CreateEventDefs	program.cpp
0.285	RadiusDamage	weaputils.cpp
0.285	Player::ReceivedItem	player.cpp
0.286	HelperNodeController::SendEventToNode	helper_node.cpp
0.288	Archiver::Create	archive.cpp
0.290	TriggerCallVolume::TriggerStuff	trigger.cpp
0.293	Weapon::ProcessTargetedEntity	weapon.cpp
0.294	Actor::ResetTorsoEvent	actor.cpp
0.295	PathManager::AddNode	navigate.cpp
0.296	Camera::UpdateStates	camera.cpp
0.301	Entity::setOrigin	entity.cpp
0.303	ActorThink::InanimateObject	actorstrategies.cpp
0.307	Player::LoadStateTable	player.cpp
0.307	Actor::UseBehaviorPackage	actor.cpp
0.309	Player::InitStats	player.cpp
0.310	HelperNode::FindClosestHelperNodeWithoutPathing	helper_node.cpp
0.317	G_InitConsoleCommands	gamecmds.cpp
0.318	Entity::AttachEvent	entity.cpp
0.319	Player::EvaluateState	player.cpp
0.319	Earthquake::getMagnitudeAtPosition	earthquake.cpp
0.320	Player::SetStateFile	player.cpp
0.322	Archiver::ArchiveVec4	archive.cpp
0.322	Archiver::ArchiveString	archive.cpp
0.324	Player::ChooseSpawnPoint	player.cpp
0.325	Player::Disconnect	player.cpp
0.325	PostureController::setPostureStateMap	actor_posturecontroller.cpp
0.326	MultiplayerItem::damageEvent	item.cpp
0.330	Archiver::ArchiveVec3	archive.cpp
0.330	Player::SafeHolster	player.cpp
0.331	TargetList::GetNextEntity	worldspawn.cpp
0.332	ScriptModel::SetAngleEvent	scriptslave.cpp
0.332	World::RemoveTargetEntity	worldspawn.cpp
0.332	Player::Pain	player.cpp
0.338	Entity::setSize	entity.cpp
0.339	HelperNode::_CoverTypeForString	helper_node.cpp
0.342	Level::Restart	level.cpp
0.342	ScriptSlave::FollowingPath	scriptslave.cpp
0.342	TriggerCallVolume::EntityLeftVolume	trigger.cpp
0.343	G_DialogRunThread	gamecmds.cpp
0.343	G_ProcessClientCommand	gamecmds.cpp
0.344	EnemyManager::Likes	actor_enemymanager.cpp
0.345	EnemyManager::UpdateAttackers	actor_enemymanager.cpp
0.353	Weapon::Shoot	weapon.cpp
0.357	Entity::hasCustomShader	entity.cpp
0.357	Archiver::CheckType	archive.cpp
0.358	Sentient::GetBloodSpurtName	sentient.cpp
0.359	Actor::SetActorType	actor.cpp
0.360	G_ConsoleCommand	gamecmds.cpp
0.360	Player::setAngles	player.cpp
0.370	Entity::IsTouching	entity.cpp
0.372	WeaponModeNameToNum	g_utils.cpp
0.374	Weapon::toggleProjectileControl	weapon.cpp
0.378	State::readLegs	characterstate.cpp
0.380	Player::UseSpecifiedEntity	player.cpp
0.383	ExplosionAttack	weaputils.cpp
0.384	Entity::DamageEvent	entity.cpp
0.384	Projectile::Touch	weaputils.cpp
0.386	Player::SetMoveInfo	player.cpp
0.386	Entity::SetAlpha	entity.cpp
0.389	Archiver::Close	archive.cpp
0.389	HelperNode::RunExitThread	helper_node.cpp
0.396	ScriptSlave::SetModelEvent	scriptslave.cpp
0.397	HelperNode::RunEntryThread	helper_node.cpp
