# Game Revitalization
## C# / .NET 10 edition
BlazeFox
> github.com/iFocsy

# Thexder for Windows 95
> Sierra On-Line, 1995
> Created by Synergistic Software
## Designed by
Robert Clardy
Kirt Lemons
## Directed by
Robert Clardy
Michael Branham
## Produced by
Steven Miles, Sierra On-Line
## Lead Programmer
Michael "Mega Gun" Branham
## Programming
Cheryl "Trooper" Makovsky
David "I Don't Want to Be a Techie" Jackson
## Art Director
Kirt "Demon" Lemons
## Prototype
Jeremy "Jackaloid" Jones
## Introduction, Finale, Intermissions
Patrick "Primus" Watje
Kirt "Demon" Lemons
Mike "Exoskull" McMillen
## Techies
Mike "Exoskull" McMillen
Jerry "Vipercoil" Speed
Peter "Tech Wraith" Watje
Patrick "Primus" Watje
Kirt "Demon" Lemons
Kevin "Rockworm" Ring
Alan "Arachnobellum" Speed
## Backgrounds
Jerry "Vipercoil" Speed
Kirt "Demon" Lemons
## Character Sets
Kirt "Demon" Lemons
Linda "Formic Horror" Westerfield
## Level Decorators
Carl "Amoeboid" Square
Linda "Formic Horror" Westerfield
Kate "Tech Star" Policani
Kirt "Demon" Lemons
## Music
Christopher "Spectre" Barker
Craig "Bug Breath" Utterback
## Sound Effects
Craig "Bug Breath" Utterback
## Level Design
Bob "Death Plumber" Westerfield
Robert "Pulsar Czar" Clardy
Derek "Dragon Lord" Clardy
Linda "Formic Horror" Westerfield
## Voice Talent
Craig "Bug Breath" Utterback
Julie "Hawkoid" Utterback
Michael "Mega Gun" Branham
## Test and QA
Robert "Pulsar Czar" Clardy
Ann "Bug Bomb" Dickens Clardy
Kate "Tech Star" Policani
Erin "Sundisk" Durdy
Derek "Dragon Lord" Clardy
Bob "Death Plumber" Westerfield
Linda "Formic Horror" Westerfield
Chris "Thor" Johansen, Sierra On-Line
## Online Manual
Steven "Cerberus" Miles, Sierra On-Line
Linda "Formic Horror" Westerfield
Michael "Mega Gun" Branham
## Special Thanks
Ken Williams
Derek Clardy
Steven Miles
Michael Branham

# The Original Thexder
> Game Arts, 1985
## Created by
Satoshi Uesaka
Hibiki Godai

# Built With
> Indeo 3 codebooks derived from FFmpeg (LGPL 2.1 or later)
> WPF-UI · NAudio · Serilog

> Thexder, its art, sound, music, movies and levels belong to their owners.
