# Splinter (module 74: CSplinter, the Morphology: Splinter - it lies in wait, ambushes, pounces, jumps and explodes its acid sac).
# Temple Grounds 02_temple_exploration (world 3bfa3eff, layer 0): three Splinters u055b/u055c/u057c around (214, -224, -40), inactive at load.
# Steps repeat tools/cov/specs/splinter_te_fight.con: god mode with missiles, morph ball and boost ball, Activate all three, alert, hurt and kill them, with `obj` reads.
# Checks are game updates (@f<n>), never wall seconds. F=3400, last check f3100.
@f300 god 1; give missile 50; give morphBall 1; give boostBall 1; fastmorph 1
@f305 send u055b Activate; send u055c Activate; send u057c Activate
@f310 tp 205 -215 -40
@f330 send u055b Alert; send u055c Alert; send u057c Alert
@f340 objs Splinter
@f1200 obj u055b; obj u057c
@f1800 damage u055b 2; damage u055c 2
@f2300 damage u055b 10; damage u055c 10 missile
@f2600 damage u057c 10 missile
@f3100 objs Splinter
# appended: fsm change (forced) on a live splinter before its death
@f1750 fsm u055b Patrol; obj u055b
# appended: fsm change after activation has settled
@f1900 obj u055b
@f1910 fsm u055b Patrol; obj u055b
