# Checks are game updates (@f<n>; gameplay from ~f240), not wall seconds; the family runs F=2400, last check f2250.
@f990 objs spacepirate
@f1240 tp 372.4 -284.1 1.8
@f1370 face 270
@f1540 press a 2
@f1750 press a 2
@f1880 send u04d8 Activate
# fsm change: forced state change (WarpIn -> Patrol)
@f1900 fsm u04d8 Patrol
# hp fall: lethal damage (60 -> -40)
@f1920 damage u04d8 100
@f1940 obj u04d8
@f1960 press a 2
@f2000 objs spacepirate
# kill: removal after death
@f2020 send u04d8 Delete
@f2040 objs spacepirate
@f2120 objs spacepirate
@f2250 objs spacepirate
