# SnakeWeedSwarm (module 71: CSnakeWeedSwarm, "Morphology: Snake Weed" - a field of boids that
# rise out of the ground and retreat when shot; an MP1 swarm ported onto Echoes' CActor).
# Torvus Bog 01_swamp_entrance (world 3dfd2249, layer 0): one swarm u0481 with 41 weeds.
# The steps repeat the lane's coverage driver: god mode, `objs SnakeWeedSwarm` and an `obj` of
# the swarm, Create and Activate (its `snakeweed` log lines fire), a place 4 units from the
# player, a beam shot and a charged shot (which ScareSnakeWeeds the boids), Deactivate/Activate,
# Delete and a closing `objs SnakeWeedSwarm`.
# Evidence in the transcript: `objs SnakeWeedSwarm` listing the one CSnakeWeedSwarm at f320;
# `send u0481 Create`/`Activate` answering `sent Create/Activate to u0481`; `place ... 4` with the
# new position; `shot u... at u0481` for both beams; and `0 objects` at f800 once the Delete has
# run. Every step answers `=> ok`. F=1000, last check f800.
@f300 god 1
@f320 objs SnakeWeedSwarm; obj u0481
@f340 send u0481 Create
@f360 send u0481 Activate
@f400 obj u0481
@f440 place u0481 player 4
@f480 shoot u0481
@f520 shoot u0481 charged
@f560 obj u0481
@f600 send u0481 Deactivate
@f640 send u0481 Activate
@f680 obj u0481
@f720 send u0481 Delete
@f800 objs SnakeWeedSwarm