# CShredder (module 68: CShredder, "Morphology: Shredder"). Torvus Bog 01_swamp_entrance
# (world 3dfd2249, layer 3) holds three Shredders u04e6/u04e3/u04e2. The steps exercise one of
# them (u04e2 00020081): create/activate it, place it, send Alert, force Generate/Lurk, send an
# XRDG resisted-damage message, damage it, kill it, then send XDMG to explode it, with `obj`
# reads and `objs Shredder` before and after. Checks are game updates (@f<n>), never wall seconds.
# F=1100, last check f800.
@f200 layer 3
@f240 god 1; objs Shredder
@f260 place u04e2 player 6; send u04e2 Create
@f300 send u04e2 Alert
@f320 obj u04e2
@f340 fsm u04e2 Generate; obj u04e2
@f380 fsm u04e2 Lurk; obj u04e2
@f420 damage u04e2 100; obj u04e2
@f460 kill u04e2
@f500 send u04e2 0x58444d47
@f540 objs Shredder
@f580 objs Shredder
# Sender regression: resisted power adds 5x damage to the fuse (not HP), then the actor
# must explode without `kill`/XDMG. The other Shredder is a missile HP-drop control.
@f600 place u04e3 player 20; damage u04e3 100; obj u04e3
@f610 damage u04e6 1 missile; obj u04e6
@f800 objs Shredder
