# Metroid (module 40): Agon 08_sand_casualpirates layers 6 and 7 hold the metroids u0547 and u053d,
# inactive until Activate. The steps follow tools/cov/specs/metroid_player.con (the met1 driver: the
# metroid latches onto the god-mode player and drains, the player morphs and bombs, the last one is
# killed). Checks are game updates (@f<n>; gameplay from ~f240), not wall seconds; the family runs
# F=2700, last check f2450.
@f300 layer 6
@f340 layer 7
@f560 god 1; give morphBall 1; give morphBallBombs 1; give powerbomb 5; fastmorph 1
@f580 send u0547 Activate; send u053d Activate
@f590 objs metroid
@f620 place u0547 player 2; fsm u0547 SelectTarget
@f700 obj u0547
@f760 place u0547 player 2; fsm u0547 Attack
@f800 obj u0547; objs metroid
@f1000 obj u0547; status
@f1100 press x 4
@f1300 obj u0547
@f1500 obj u0547; status
@f1700 place u0547 player 2; fsm u0547 Attack
@f1900 damage u0547 50 0 powerbomb; obj u0547
@f2100 place u053d player 2; fsm u053d SelectTarget
@f2200 objs metroid; obj u053d
@f2250 damage u053d 999 0 powerbomb; objs metroid
@f2300 objs metroid
@f2350 objs metroid; status

# Added kill: activate, place and lethally damage a second metroid, then objs.
@f2360 send u0539 Activate
@f2380 place u0539 player 2
@f2400 damage u0539 999 0 powerbomb
@f2450 objs metroid
