# MediumIng (module 41): Sky Temple Grounds 02_temple_exploration_dark (area 46) holds the Hunter
# Ings u0417 and u0454, the area the mi4/mi5 lanes ran. The steps follow
# tools/cov/specs/mediuming_dead.con: the god-mode player stands where u0417 can be shot and six
# charged shots take it out (Dead, then DeathDelete drops it from the world around f1000), then
# u0454 is killed the same way. Direct `damage` does not get through the hunter ing's mist
# vulnerability (retail's table too), so that kill is the console `kill`, which zeroes the health
# and runs Death as ApplyDamage does. Checks are game updates (@f<n>; gameplay from ~f240), not
# wall seconds; the family runs F=2450, last check f2250.
@f300 god 1; tp 208.5 -174 -46.5; face 180
@f310 objs mediuming; obj u0417
@f400 damage u0417 10
@f420 obj u0417
@f450 fsm u0417 Jump
@f470 obj u0417
@f500 shoot u0417 charged
@f540 shoot u0417 charged
@f580 shoot u0417 charged
@f620 shoot u0417 charged
@f700 shoot u0417 charged; obj u0417
@f900 shoot u0417 charged; objs mediuming
@f1100 objs mediuming; obj u0454
@f1300 tp 208.5 -174 -46.5; obj u0454
@f1500 obj u0454; status
@f1900 place u0454 player 8; obj u0454
@f2000 objs mediuming
@f2100 kill u0454; obj u0454
@f2250 obj u0454; objs mediuming
