# IngSnatchingSwarm (module 33: CIngSnatchingSwarm, script type ISSW - a swarm that snatches
# targets, flies arc paths and explodes). Temple Grounds 10_temple_pathofeyes (world 3bfa3eff,
# layer 2): GENR e000e018c generates ISSW e000e018b beside Space Pirates e000e0197/e000e0196/
# e000e019b. The steps repeat the coverage driver ingsnatchingswarm_pathofeyes.con: activate the
# pirates, fire the generator, observe the swarm, kill the pirates and re-fire so it targets the
# player, place it on the player, damage it (500) so its hp drops, and re-list it.
# Checks are game updates (@f<n>), never wall seconds. The family stays capped (NC): its area
# boots quickly. F=3000, last check f2800.
@f150 god 1
@f220 send e000e0197 Activate
@f221 send e000e0196 Activate
@f222 send e000e019b Activate
@f230 send e000e018c SetToZero
@f300 objs Snatch
@f900 objs Snatch
@f1200 kill e000e0197
@f1201 kill e000e0196
@f1202 kill e000e019b
@f1210 send e000e018c SetToZero
@f1600 tp -252 140 -34
@f1610 send e000e018c SetToZero
@f1680 place e000e018b player 3
@f1710 place e000e018b player 2
@f2000 send e000e018c SetToZero
@f2015 damage e000e018b 500
@f2020 obj e000e018b
@f2040 send e000e018c SetToZero
@f2080 place e000e018b player 1
@f2085 place e000e018b player 0.5
@f2300 objs Snatch
@f2800 objs Snatch

# No fsm change: CIngSnatchingSwarm is a CActor with a private FSM2; console fsm/statecall require CPatterned, so its states cannot be driven or shown through the console.
