# IngSpiderballGuardian (module 35: CIngSpiderballGuardian, the Spider Guardian). Sanctuary Fortress
# 06_cliff_spiderballguardian (world 1baa96c2, layer 13): its only placement, e0014007a, loads
# after the `layer 13` switch and starts inactive. The steps enable the layer, list it, activate it,
# damage it (hp drops), force a Patrol fsm state, shoot it and delete it, with the object count
# dropping to 0.
# Checks are game updates (@f<n>), never wall seconds. The family stays capped (NC): its layer
# loads after boot. F=3000, last check f2800.
@f300 god 1; layer 13; give missile 50; give morphBall 1; give morphBallBombs 1; give powerBomb 5
@f900 objs IngSpiderballGuardian
@f1000 send e0014007a Activate
@f1060 obj e0014007a
@f1300 obj e0014007a
@f1400 damage e0014007a 5 0 power
@f1430 obj e0014007a
@f1500 fsm e0014007a Patrol
@f1600 damage e0014007a 5 0 bomb
@f1630 obj e0014007a
@f1800 shoot e0014007a
@f2000 send e0014007a Delete
@f2200 objs IngSpiderballGuardian
@f2800 objs IngSpiderballGuardian
