# CIngPuddle (module 32: CIngPuddle). Agon Wastes 06_sand_alamofront_dark (world 42b935e4,
# layer 2) holds seven IngPuddles: u04f7/u0526 (hp 5), u0527/u04fd (hp 10000), u0513/u0541/u0517
# (no patrol path). The steps follow tools/cov/specs/ingpuddle.con with the save's uids: activate
# them, deactivate u0541 before activation, delete u0548 (u0526's first waypoint) to end its patrol,
# shoot and damage them, deactivate/reactivate u0513, delete u0517, with `obj` reads and `objs
# IngPuddle` before and after. CIngPuddle is a CPhysicsActor, so it has no console FSM. Checks are
# game updates (@f<n>), never wall seconds.
# F=3200, last check f2900.
@f300 layer 2
@f360 god 1; give missile 50; give chargeBeam 1
@f380 send u0541 Deactivate
@f400 send u04f7 Activate; send u0526 Activate; send u0527 Activate; send u04fd Activate; send u0513 Activate; send u0517 Activate
@f402 obj u0548; send u0548 Delete
@f420 tp 132 -88 54
@f440 send u0541 Activate; send u0541 Deactivate
@f700 obj u04f7; obj u0526; obj u0513
@f900 shoot u0527
@f960 shoot u0527 missile
@f1020 shoot u0527 charged
@f1060 obj u0527
@f1100 damage u04fd 5
@f1400 send u0513 Deactivate
@f1460 send u0513 Activate
@f1600 obj u04f7; obj u0526
@f1700 obj u0526
@f1800 damage u0526 1
@f1860 obj u0526
@f2200 shoot u04f7
@f2260 obj u04f7
@f2400 shoot u0526 charged
@f2700 objs IngPuddle
@f2800 send u0517 Delete
@f2900 objs IngPuddle
