# CIngBlobSwarm (module 31: CIngBlobSwarm). Sanctuary 0b_cliff_hall_dark (world 1baa96c2,
# layer 4) holds two IngBlobSwarms u0451/u044c. The steps exercise one of them (u044c 0033002b):
# activate it, read its swarm state, damage it twice (hp 2 -> 1 -> 0), delete it, with `obj` reads
# and `objs IngBlobSwarm` before and after. IngBlobSwarm is a CActor, so it has no FSM to force.
# Checks are game updates (@f<n>), never wall seconds.
# F=2600, last check f2300.
@f200 layer 4
@f240 god 1; objs IngBlobSwarm
@f280 send u044c Activate
@f320 obj u044c
@f360 damage u044c 1; obj u044c
@f400 damage u044c 1; obj u044c
@f440 send u044c Delete
@f480 objs IngBlobSwarm
@f2300 objs IngBlobSwarm

# No fsm change: CIngBlobSwarm (CSwarmBasics -> CActor) has no generic FSM2 state (obj prints none) - swarm family.
